While there still are many items on our ToDo list, the majority of the ones relevant for the public release of the Car Designer Revamp have been implemented. With R7 some of you had issues of not being able to make cars in the new project manager, this is now fixed and you can give it another go!
To aid in that, this Little Dev Update shows you the ropes of what is in the Project Manager for the Lite Campaign V3 so far:
https://youtu.be/a4wGHFuXtdU
Here is the list of changes for R8:
B180310 Hotfix
- Implemented limited engine family progression. The engine based on an older family will be slightly worse than an identical engine based on a newer family.
- Fixed Top End quality slider not affecting valve float
B180309 Features / Improvements
- Changed designer end buttons to reflect function of Project Manager
- Improved fixture load times for cars with lots of fixtures
- Added new cardinal lock mode that limits the direction to horizontal directions
- Added focus on car button to photoscene UI
- Added control for toggling fixture snapping
- Added a body-morph locking button that can be toggled
- Added ability to hide all photoscene UI via a hotkey for Steam screenshots
- Added ability to select target demographic for trim slots in Project Manager
- Removed chassis quality slider to make projects compatible to new engineering rules
B180309 Bugfixes
- Fixed issue where many of you could not build cars in the new Project Manager
- Fixed issue where loading in a car would change its morphs
- Fixed major issue with center of gravity calculation
- Fixed issues with test track engine sounds
- Fixed another fixture rotation resetting issue linked to rotate-mirror-moving
- Fixed fixture rotation resetting when changing fixture layer
- Fixed issue with downforce calculations working more or less the wrong way around
- Fixed wind noise not stopping when exiting the running test track
- Fixed wing angle sliders not unlocking after placing wings / lips
- Fixed MFI not unlocking in correct year
- Fixed load capacity tooltip not showing correctly for low values
- Fixed issue with scenarios not saving the last item selected upon instant success
- Fixed instances of fixture UI being one step behind the fixture status
- Fixed issue of car thumbnails being generated when fixtures have not settled
- Fixed scaling of acceleration graph
- Fixed issue with fixture UI not reacting correctly to mouse hover over
At the start of next week the last few fixes on our list will make it into the game before it is all LC V3 from then on - apart from maybe some hotfix or two.
Cheers!