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Car Designer Revamp Open Beta (RC 1)

This is the first release candidate for the Car Designer Revamp. If no bigger issues pop up we will push this version to become the new default branch version which everyone gets. Please have a go at it and see if there are any issues you see and report them in the bug posting thread here on our Steam forums or our Automation discourse forums.

As you see below, there are plenty of fixes and some more nice additions to this version, well worth checking out!

B180314 Features / Improvements

  • Implemented car leveling function for uneven terrain in photo scene
  • Added fog option to the photo scene
  • Added game options button to photo manager
  • Added mouse wheel support to photo scene UI
  • Implemented 1k / 4k photo mode options
  • Rebalanced cross ply tires vs. radials
  • Added back in turbo race intake option
  • Rebalanced direct injection service costs
  • Improved fixture highlighting, differentiating between hover-over and selected
  • Added data to previously empty data fields in the engine project manager
  • Linked top field in sidebar demographics field to trim target demographic
  • Updated launcher layout

B180314 General Fixes

  • Fixed engine dyno mistakenly graph scaling for drivetrain power losses
  • Fixed wheels and pistons blinking at certain viewing angles
  • Fixed body morphing not affecting car stats unless the car is reloaded
  • Fixed model and family year controls to not go below facelift year
  • Fixed new car having a previously loaded car's warnings
  • Fixed Top End quality slider not affecting engineering or production units
  • Fixed issue with disappearing chrome texture and taillight glass materials
  • Fixed issue with rim morphs for super wide and narrow tires
  • Fixed "Estimated Top Speed" always being set to 100 during design
  • Fixed not being able to rename variant/trims from project manager
  • Fixed changing fixture layers resetting cardinal lock state
  • Fixed timeline not cleaning up unlocked panels from previous cars / engines
  • Fixed strange behavior of variant capacity slider when incrementing
  • Fixed inconsistency with car name designing a new car after loading existing trim
  • Fixed not being able to get rid of comparison car after clicking sidebar demographic
  • Fixed various chassis related texts not showing up correctly
  • Fixed various small graphical issues with the project manager UI
  • Fixed MFI throttle per cylinder spawning double intakes
  • Fixed plenty of car morph and body issues
  • Fixed buttons not locking correctly when locking fixtures
  • Fixed fixture layer numbering
  • Fixed delete facelift button not updating UI
  • Fixed tire text suddenly becoming unreadable when moving too far away

We’ll be closely monitoring crash logs and the forums bug threads to see if this version is as ready as it gets or needs some more hotfixes in the coming days before it is ready.

Cheers!