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Car Designer Revamp Open Beta (R3)

With everyone back in the office we’ve made good progress this week so far, and here is another update for you with plenty of additions and changes.

One thing that needs to be pointed out is that we are aware that some people are getting a lot of crashes, which was mentioned before and was the reason for the additional logging turned on over last weekend. Looking at the crashlog this is basically the only crash our players get nowadays, which is great… and bad because it is a rather deep-rooted issue in the garbage collection of UE4, dirty business!

Totally not a turbine car, by Vri404

The difficult part about it is mostly that no computer in the office can get to crash the game in that way, which makes the rate of iteration very slow to solve the issue. Fortunately, we have a few very helpful Automationeers helping us out, so here a little shout-out to you, cheers! To all you who get lots of crashes: We’re working on it, hang in there. :)

B180111 Additions & Tweaks

  • Implemented new layout for car's final testing pages, still WIP
  • Implemented more in-depth brake & pad effects on stats and costs (need tweaks)
  • Implemented spring stiffness effect for Offroad stat
  • Added seating layout picture adapting to coupes and deactivating buttons
  • Reworked how optimizing steering behavior works
  • Re-implemented aero setting for wing and lip angles
  • Added new dynamic response / agility calculation and progression
  • Revised bottom out calculations and stat effects
  • Tweaked top speed factor in drivability to be more lenient
  • Tweaked several of the new warnings and when they come on
  • Toned down comfort penalty for convertibles
  • Preliminary implementation of a towing stat, needs tweaking

B180111 General Fixes

  • Fixed car import function (again!)
  • Fixed sport suspension preset's damper settings
  • Fixed Utility becoming "NaN" for very slow cars
  • Fixed various tooltips and display values
  • Fixed layout and functionality of Speed Limiter, now works with mph
  • Fixed engine size arrows hiding in the engine
  • Fixed number of seats display on design tab in final testing page
  • Fixed clicking of demographics in side panel for stat comparison
  • Fixed issue with seat rows not updating when switching car body
  • Fixed very slow cars with knocking engines getting super fuel economy

Slowly but surely this new revamp balance is coming together really well, and what a difference it makes, cheers!