What’s New?
Progress has been steady over the past couple of weeks and as mentioned in the last Little Dev Update today time has come for the next big update to launch into open beta!
In case you have not joined the open beta yet, right-click Automation in your Steam Library, select Properties, Betas, and select the openbeta. Then let the game update and play!
Since the last public release a lot has changed and been added. The game runs much better now too and we’ve had to fight UE4 significantly less in the recent months compared to the struggle that was the first UE4 release. A quick overview of the changes coming to this version:
- Updated game engine, improved memory handling, better loading procedure
- Added 32-bit client for those running a 32-Bit Windows 7, 8 or 10
- Engine designer random challenge mode
- AI engine generator accessible in sandbox
- 23 all-new engine designer tutorial scenarios
- 43 revamped general engine designer scenarios
- Added ~150 car bodies
- Major rebalance to smoothness and exhaust system game mechanics
- New simplified tech pool / quality mechanic
- Custom test tracks work again, put them into the tracks folder
- Improved and polished UI, vectorized icons
- Improved and updated translations (WIP)
https://youtu.be/9i7X0Uqimmo
V16s FAQ
V16s are now available to those who supported us years ago by buying the Turbocharged or Supercharged version of the game. We’ve put together a little FAQ regarding the V16s for both those that will get them now and those that might want to get them later.
Have a look here for the FAQ: http://steamcommunity.com/app/293760/discussions/2/1473095965290626494/
Open Beta Outlook
Most likely this open beta phase will run for two weeks as we continue balancing and polishing the game. Of course bugs you find and report will be ironed out in this phase, too. General feedback regarding both the new engine designer challenge mode and the engine builder AI is of course welcome, they will need tweaks for sure.
Once this update is polished up and merged with the public branch, the next goal is to prepare the car designer AI and along many other things make the car designer ready for the Lite Campaign V3 implementation. This will also include new improved car designer scenarios and tutorials, as well as many car designer balance changes and improvements.
We hope you will enjoy this update.
Cheers!
