Our First Update in Beta (0.9.1.0) is here. For the past 10 days we have been focused on fixing most of the functional issues people encountered while playing the game. Key fixes/features follow:
- Game time is recorded now (shown in the player's tooltip in main HUD). The game now keeps track of your overall play time since starting a new game.
- Map entry direction has been corrected, camera will always face away the map entrance
- Camera tearing issue has been given another go at, it should play smoother for everybody. Combine with VSync also. (all other smoothness parameters functionality has been removed)
- Teammates follow you when you are far even if they have been given the Stop command
- Teammates won't trigger barrels now, this should make it less frustrating for people which have had issues with it in the past
- Teammates attack range is now optimal and they will be more proficient in killing infected
- Halflings running speed increased 2 times which makes them more dangerous
- MenKiller and Weaken infected status added. We know now which individual infected killed any men from your team and which of them have been weaken by your attacks.
List of changes
- The game time is recorded now so you will always know how much you've played since you started a new game (it is shown in the player tooltip in HUD)
- Camera rotates in the direction away from the entrance when we enter a new scene (fixed the issue with returning back to the scene after you entered a new one)
- Barrels are not taken into account now when teammates are shooting (so there should be no issues of teammates hitting the barrels and kill you)
- Adjustments to have the teammates work fine on Engage command (they don't get stuck anymore)
- Teammates now shoot towards enemies even if you are in between them (they won't take the main character into consideration)
- Fixed the issue with the teammates shooting while invisible (in some places, hidden teammates will still shot enemies)
- Teammates are healed when you sleep
- Halflings running speed increased 2 times, this will make them more agressive, you will not be able to escape them anymore by running
- Both controllers have a new method of camera movement with less tearing. Combine this with VSync to get smoother camera movement
- Mines/grenades and exploding barrels make noise and attack infected now
- Get more experience in Charisma from trading.
- Fix issues related with optimal distance from ranged weapons.
- Reveal map on Tommy makes it half transparent and differentiates between places you've been and places Tommy unraveled for you. Same thing applies to Safe maps since they are by default revealed.
- Fixes to Staten Island aberrations map
- if you get 30 units away from a teammate that has the hold command, he will come after you in regroup mode
- Added the aberration text
- Reduced the bonus chance for leaders to drop non-weapon/non-weapon enhancer loot from +50% to +20%.
- Fixed the crash when teammates has no weapon equipped and open character/doctrines window.
- Fix for properly spawning the radio when entering Staten Island bunker
- Fixed wrong physics Staten Island map
- Missing Chain aberration letter added
- Increase stamina cost for enhanced attacks.
- Decrease unique shotgun characteristics.
- Add extra health to 20+ infected.
- We do not apply loot bonus in case of loot weapons now
- Adjust De Rossi's attack speed to have proper attacks
- Adjust Mule advanced doctrine
- Add feedback for converted blood to serum (flying text is shown now when we pick it up)
- When sleeping add the bonus exp hours on top of existing ones.
- Correction when deciding when teammates have access to first ability.
- Function to get optimal range for ranged weapons added
- Fix with lockers being initialized properly
- Teammates attack infected from optimal range now instead of range
- Fix crash when trying to set achievement for teammates learning second ability without steam client active.
- physics fix in Lower Manhattan map
- Holland Sewer map adjusted and made more dangerous
- Take into account teammates when recording last weapon that hit an enemy now
- Holland Sewer map adjusted in an attempt to fix a crash which sometimes happened when we got to a certain place on the map
- Right mouse click cannot bind to other actions from Redefine Key section.
- Look in teammates inventory for "have weapon type" quest condition.
- Adjust some of the trainers quests.
- More beds added to bh1, ei2, jcmc2 and mskc1
- Man killer and weakness visual images support added
- Invalid units will get removed from minimap/map
- Add info regarding scraps in player HUD.
- Fix some issues regarding sleep bonus experience and sleep UI controls.
- One more map taken into account for the associated music packs
- Fixed an array of issues (if they were present, might be some singular stuff that happens in Holland Sewer) with spawners too close to the margin of the path map
- Fix for resetting command for teammates that are not under your control
- Sleep time max hours is now 12 and edit is read only.
- Unique weapons cannot be quickly dismantled
- Weak enemies can't run now
- In Newport Shelter CJ carry container has been moved outside map boundaries (it shouldn't be visible on map/minimap)
- Wrong scavenge place in jcmc2 fixed
- Change the font in options window.
- Fixed exiting tank while shooting remain shooting
- Fixed collision in tank Alphabet City scene
- AI planner doesn't update when teammates are fainted now
- Fainting animation now starts normally, no fading with the prev animation
- Adjust perks names and add bonus to avoid explosives to Sapper perk.
- Add info about weaken and menkiller infected status.
- Survive map adjusted, grass added
- Fixed an issue with zombies running on weak
- Adjust enhanced attack additional costs to weapon level.
- On hardcore die delete files before dead player state appear (to prevent Alt+F4 exploit).
- Items noise level setup again (all weapons and explosives)
- Noise is generated now on explosives as well (mines, grenades, barrels)
- Removed the smoothness ini parameters support (they are still in the ini files but they are not used anymore)
- Properly update teammates health and experience bar in player HUD (fixed the issue where the health UI bar wasn't showing what the teammates numbers were showing)
- Correction in Intro discussion text.
- Fix "melee attack type weapon enhancers doesn't apply to unarmed weapons" issue.
- SPEED console command added (this allows testing the maps very quickly since the movement speed of the player increases 10 times)
- We do not create inventory tooltip for non squad teammates starting now (this might be the case for a crash we hope it will fix)
- F2 enabled for the second controller as well