Our second update in Beta (0.9.2.0) is here. This update focuses on balancing and fixes. Overall, every aspect of the game has been adjusted towards making I Shall Remain a pleasant experience for the casual player as well as for the more experienced ones. Following there's a list of the most important updates this release brings:
Key features:
- Weapon re-balanced
- Unique weapons have fixed levels
- Infected levels increased starting Bellevue map
- Camera controller smoothness adjusted (should work smoother for everybody)
- New perks for teammates added (Vagabond, Nurse, Watcher)
- Enhanced attack effects adjusted
- Two new infected mutations added (Pierce armor, Protector)
Changes:
- Went through most of the quests, adjustments to dialogs/quest text and adjusted them to make more sense
- Adjusted weapons template, reduce the damage gap between them.
- Added new perks for Andrea, Tommy and Jim.
- Adjusted the default controller for less tearing (now it should work fine for everybody)
- Proper quest translation
- Two new infected mutations added (protector and pierce armor)
- Show a green border around equipped weapon in player HUD for weapons that can use enhanced attacks.
- Reduce the loot weapon chance for leaders from 25% to 15%.
- Do not show "SHIFT + LMB to quick dismantle item" message when in trade mode.
- Fixed "couldn't brake door with unarmed weapon" issue in Beth-Israel map
- Few more dialog lines and quests added
- Adjusted some of the doctrines and teammates abilities
- Reduced sleep experience to 5%.
- Critical hit bonus damage starts from 50% (it was 100%)
- Enhanced attack damage was reduced by 50%.
- Reduced the value for weapons instant kill bonus to 1% for rare weapons and 2% for elite weapons.
- Adjusted some enhanced attack effects.
- Adjusted experience gain by player on certain actions
- Leader mutation increase rate is half now
- Zombie mutation probabilities adjusted
- Adjust blood-serum conversion rate.
- Missing bed physics in Memorial Kettering-Sloan Center map
- Fix for panning camera while paused (in both controllers)
- Add "weapon ineffective" message when your attack has lower than 30% chance to hit.
- Reduce the experience gain from blood-serum and running.
- Prologue map adjusted
- Removed on storyboard entry in East Side Safe
- Adjustments to some of the dialogs
- Starting story map adjusted for missing tree physics
- Adjusted trainers quests after adding quest text corrections.
- Jim's perks give also serum when sleep more at least 8 hours.
- Removed 'equip_human_mr_helmet.mesh' from all maps where it shouldn't be present
- Added one more scavenge in cp1
- Reduced the influence of intelligence in extra experience bonus from actions.
- Adjusted enhanced attacks effects.
- Adjusted On Guard on Constantinople doctrine effects.
- Fixed "triggered doctrines doesn't work as it should" issue.
- Show detailed tooltip for available doctrines in player HUD.
- Adjusted hardcore tooltip to contain difficulty info.
- Added perk info in teammate icon tooltip in dialog window.
- Unique weapons have a fixed level now
- Take instant kill into account when calculating weapon damage for tooltip.
- Take inflict weakness into account when calculating weapon damage for tooltip.
- Make main character icon selected (looks selected) when begin a conversation (in some cases alpha was 0.5).
- Adjusted unique weapons.
- Reduced experience gain in combat by 10%.
- Hide tank info when we exit the game (if we are still in the tank when we exit)
- Bellevue metro station infected level increased (and from there on until game's end)
- Memorial Kettering-Sloan map doesn't use weather presets with sun shadows in them (one newer preset was used and it shouldn't). It should have better performance on weaker machines
- Julia has ammo for sale.
- Adjusted "The Philippine Insurrection" doctrine (reduce range bonus).
- Do not show lines with teammates prerequisites if they are fainted.
- Changed Recruit button position
- Fixed a crash with the second controller when teammates fainted
- Mutations pierce armor/protector are now inherited correctly
- Added "Finish the game without using unique weapons" achievement.