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I Shall Remain - 0.9.3.0 Update

Third Beta update is here. This took a little bit longer than expected but there are hundreds of fixes and adjustments that went in, towards making I Shall Remain more stable and overall a better game. The complete change of the main character animations wasn't possible at this time, will have a go at it at a later time, probably after 1.0 Release.

Here there are the key elements of this update:
- Teammates redone (meshes, animations, textures, portrait icons). Teammates fight unarmed and melee now.
- More animations for the main character added (more will follow)
- More weapons added (swords, chainsaw)
- Stealth play adjusted and improved (night vs day vs underground, walking vs running, using silent vs powerful weapons), Detection UI gadget added
- More mutations (Ram, Protector, Pierce armor) and mutation marks for infected, Mantis aberration third attack added
- Fonts and UI adjustments for lower resolutions
- Number of effects on a weapon (unique excluded) increased by 3 (by doctrine)
- Map exits marked clearly
- Brightness slider in Options

- Added achievements finishing the game with each perk
- Added achievements for bosses and aberrations
- Fix for a crash that happened after a bad load when we wanted to show lighting
- Added 2 new quick events in Staten Island maps
- Aura for mutations added to infected
- Added Brightness slider and UI logic
- Fixed issue with camera panning while in pause mode
- Fixed issue with sliding before we stopped, when we walking/running
- Fixed issue with having the character use the wrong walk animations when we hold the middle mouse button (in second controller)
- Changed inventory backpack icons
- The new human materials added optimized to load faster (for all the new characters we added)
- Weapon Sword added
- Fixed badly adjusted human CJ material
- Added support for Katana and Sword.
- Fixed issues with aura and casting shadows
- Some conditions for new animations to fix compile errors.
- Brightness tooltip adjusted
- Added chainsaw weapon
- Adjust Backstab doctrine to apply for swords and Katana also.
- Added new doctrine for chainsaw.
- Fixed Sanctuary QE text too long issue.
- Adjust Civilian and Chieftain perks.
- Fixed for si1 minimap/map showing wrong player position
- Fixed to have the intermediary player FOW (this will help see where you have been in the map recently)
- Fixed goons units revive sign appearing
- Adjusted survive bosses level and mutations.
- Reduced the loot chance for medical kits and water.
- Increased the ammo damage bonus value.
- Small adjustments to the survive map
- Fix an issue where the score in survive mode would cause a crash
- Now we can increase skill level using serum (via trainers) for teammates also.
- Ram mutation implemented
- Adjusted Flatiron Shelter quick event.
- Adjusted "Fixed camera" tooltip.
- Adjusted some quick events text.
- Adjusted MKSC tooltip in world map.
- Changed "Road to Ellis Island" to "Ellis Island Bridge" in game map.
- Adjusted position and size for attributes and skills levels in character window to correctly show 3 digits numbers.
- Antidote serum value set to 0 and make it stack-able.
- Do not show travel infection penalty after the use of the antidote
- Fixed "instant heal and instant refresh" behavior (heal/refresh the correct amount now).
- Adjusted a bit the baby explode effect (they burst into flames before they explode and there is blood when they explode)
- Adjusted Backstab doctrine.
- Fixed the issue with the empty space on the map on different resolutions (top and bottom)
- World map size adjusted for lower resolutions (decreases for res < 768), otherwise it will be like before. Fixed the issue with empty spaces on the map
- Fixed "options screen can't be moved, the window bar is too high" issue.
- Adjusted the research points info in doctrine widow regarding resolution.
- Implemented teammates evading leg kick and ram
- Adjusted quest info position in world map regarding resolution.
- Adjusted Encumbrance tooltip for lower resolutions.
- Adjustments to uess1
- Fixed latest mutations not saving
- Taunt will alert units on a large area now
- Added unique plank.
- Changed the font for subtitles.
- Changed the font in attributes, skills and bonuses windows.
- Added a pistol by default to Thomas.
- Formated the sleep time.
- Minor adjustments in trainers quests text.
- Distance to evade zombie's projectiles/special abilities increased
- Teammates evade themselves (this avoids the cases where teammates would stay too close to each other)
- We cannot reload while carrying stuff
- Physics for trees in cp1 added
- Reduced projectile avoidance radius to 3
- Fixed a crash in ht3 where a spawner would spawn zombies outside map
- Teammates cannot regroup if they are fainted
- Increase the QE Linger timer.
- Added new doctrine "Cat Walk" (walk/run noise reduction, increase noise inhibitor weapons damage).
- Started adding the missing storyboards
- Teammates' AI adjusted so they find a way to hit an enemy if they cannot see it from where they are
- Traders have 5 weapon bonuses for sale now
- Adjusted "Body hardening drills" doctrine.
- Fixed the issue with trouble talking to Goons
- Removed continuous regeneration mutation on Aberrations (they were too powerful)
- Adjusted starting/ending storyboards to have the storyteller in, hinted and exposed at the game's end.
- Adjusted trainers quest to make it that you need to come back to them to finish the quest.
- Crawler aberration adjusted (we were killing it too easily since it doesn't attack)
- Fixed the issue with the boss music playing after an aberration died
- Adjusted progress bars position in inventory and infected to look correctly on every resolution.
- Kramer attack speed adjusted so it doesn't stuck in attack animation
- Improved the way teammates approach enemies (fixed a few cases where they stayed aside even if the enemy was nearby)
- Improved the way they avoid aberrations special attacks
- Adjustments to teammates AI
- Fixed "Freddy quick event won't trigger" issue.
- Andrea's perk (Nurse) also have + 30% chance to not use Medical Kit when healing.
- Change the font for storyboard and make it look good on smaller resolutions.
- Antidote is now a normal item, we receive 3 of them when resolve chain quest and consume them when cure or give to Megan.
- Switched Muramasa and Steve Blaner's Repeater rewards.
- Added new boss : Carrie
- Added new unique weapon: Stinger.
- Teammates should shoot though other teammates (in the past they didn't attack if teammates where between them and the enemy).
- Adjustments to storyboard texts
- Added new quick event in Alphabet City (Kill Carrie).
- Flare's fire effect frequency/size increased
- If we set fullscreen the game will automatically set the monitor resolution (to overcome the issue with a different fullscreen resolution which on Alt+Tab will make the game crash)
- Heal squad when talk to medic.
- Teammates react regarding your position (in a radius given by the current command reaction distance - regroup and attack). They won't stray too far and will always attack enemies in your range
- Halfling aberration Scream distance decreased by 2
- 'Need help' messages from teammates appear in red now
- Maximum number of teammates you can have in your squad via doctrines, perks and CJ ability is 5.
- When talking with a trader now we can show all teammates portraits.
- While in panel mode selecting a teammate portrait will open inventory for that teammate.
- Research points quest rewards are now gained by teammates also.
- Cathy Castellan confession document re-written

Since announcements accept only a finite number of characters, more information about the release notes can be read at Scorpius Game's site : http://www.scorpiusgames.com/?p=1693