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I Shall Remain 0.9.3.1 Hot Fix

With Hnom123's help (Steam forum) play-testing the game today we decided to push a new update with a few implementations which weren't ready yesterday, as well as a bunch more fixes.

- Enabled game credits in main menu
- Take night time/ underground into account when calculating detection level in player HUD.
- Adjust sliders in Options window to match up the current resolution.
- Show correct teammate icons in discussions
- Changed combat conditioned doctrine icon
- Exit signs adjusted in all maps (made more visible)
- Fixed axe swing animations
- Fixed wrong axe orientation
- Sword animations are back in
- Adjust infected senses with player's infection progress.
- More animations for the main character added (unarmed and knee kick added)
- Revive/scavenge animations don't have their speed adjusted and they loop
- Fix "cannot select the fifth teammate in trainer dialog" issue
- Nocturnal doctrine is now also available to teammates
- Fix "missed John Carry portrait" issue
- Minor fix to throw grenade and idle animations
- Fixed wrong orientation of the sword
- Nazi weapon orientation fixed