
Patch 033 is here!
Let's get right to it with some highlights:
New Trading Panel:

...no more congested double panel word heavy contracts to sort through your goods! Thanks to feedback and working with you guys...the same information is there, but much more clean.
You can also select to add or remove items right there in the panel to allow you make quicker financial decisions instead of guessing which item is which on the table and add/removing them 1 at a time.
An ADD COINS FROM PURSE button will also appear and physically add money to the coin tray for you if you are short and have the coin available.
You will also notice a (Stolen) item there in the picture...yep, those will start being tracked now and will notify guards if you try and sell them (more will be added to this).
The Abacus also had some love put into it and NO LONGER requires you to drag each slider. Instead, simply click the Interact Key on them and they will automatically slide for you.
While the game is about physical interaction with things, there is always a balance between "fun" mechanics and plain torture...so when things start to cross that line, I try to accommodate and re-think the design.
As always, I'm in the Discord if you need anything.
Patch 033:
Improvements:
New Trader Contract System (open via dialogue with Traders)
Abacus Slider System Updated
Updated UI
Road/Environment lights performance improved
Stolen Items are now tracked and will cause crimes to be triggered
Added Notification for stolen items being confiscated
Several Scenery LODs updated to help performance
King’s Road Guards Run Faster and Resume Patrol better
Updated Shop Inventory Spawning to take into account new “Open World” logic
Added Physical Payment for King’s Road and Notification of Permit Added
Scene Lighting Changes
Bugs Fixed:
Interact Key bind now works with Starting Conversations with NPCs
Picking up multiple forage (mushrooms) near box/crate would activate stabilization logic
If forced to drop multiple forage, the “x4” text would remain
Turning on/off purchased lights did not toggle correctly
Water Drinking didn’t work (set to wrong item via the Bunny Dev)
Pond Block Object left on in Tutorial Water
Mushrooms had fallen over in Tutorial
Sleep Text would not update with Custom Bound Key
