Hey pals, so I've got the latest build posted - 0.137 -- skipped a couple version numbers simply due to a bunch of crazy changes and updates with Construct 2 (the engine im using to make Cosmochoria).. They've gone through a bunch of major revisions and stuff lately, so i was saving extra versions of my work as I tested their new versions to make sure everything works. Some good news is that with the latest Construct 2 version i should be able to output some proper 64 bit builds for OSX and Windows, which is nice. The bad news is I spent a long time trying to do that today and to no avail, unfortunately there are just too many issues with their latest version its not jiving well in a playable sense. Hopefully that gets fixed but it's coming!
Anyways here's what I've been working on the past week or so (with the exemption of some barebones code of a few more hazards and enemies which should make it into next week's build).
Any questions, or issues, don't hesitate to drop em here or in the bug forum.
Hugs,
Nate
0.137
- Setup in-game menu to match title menu
- Enabled gamepad / keyboard nav on in-game pause menu.
- Egg Hatching sequence cancels out the calm timer.
- Added plant count as they are completed - to show how many plants you’ve planted. Should appear as score above you as you plant. Adds to your score too.
- Robot Touch Damage happening again
- Fixed Store prices not showing up on purchase confirm screen.
- In-game Full pause / Options menu. Now synced up too so adding options to the title screen will add to in-game menu too. Thanks Scirra for global layers!!
- Make sure spawning planet is never Mr. Beardington's planet.
- Wasps Knockback when hit with laser turret.
- Fixed Bad plants not growing properly.
- Fixed Pet Lasers and Fireballs — Check collision on new enemies (Satellite Demons and Evil Diamonds)
- Engine based performance and stability updates.