After some feedback in the forums, and watching some Let's Plays (SUP Joe@TenguDrop!!!!), etc, I noticed a few bugs that have been promptly dealt with. This should get most things sorted from the last build, and I've already started working on the next major changes for upcoming builds including a complete gravity overhaul, New Bosses, new weapons, costumes, story and artifacts. More good things to come soon!
ChangeLog for 0.146
- Water / lave doesnt hurt/slow when youre teleporting.
- Space is a different colour each game. I want to play with ur emotions.
- Wormboss eating bomb from your hands properly unsets the bomb
- Insects show up correctly. Also limited their amount to help with FPS.
- Towers ignore bad plants
- Disabled general enemy spawns during BossWorm
- Message popups not treating time scale correctly. (Freezing things after message is gone)
- Fixed Portals not showing up.
- Fixed Bullets stuck in air when talking to Hermit/Picking up eggs
- Certain bosses don’t spawn unless you’re actually ON a planet.
- Fixed conflict between chest & old man / egg text.
- Fixed some Wasp bugs (not dying when they should)
- Fixed the 'Protect the Egg’ sequence.