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OMG Bug Fixes. Build 0.153

As nuts as this is going to look, this whole damn thing was primarily about bug fixes. I started adding in some dope new stuff, but i didnt want to go too far as it would just delay the update longer. I figure if i can get this to you guys now, you at least have some fixes for the bugs that were in 0.151 while i continue working on the new stuff.

You'll get a hint at what's coming with the Dimensional Stones... those will be how I'm dealing with a lack of save feature. Instead of racking my brains coming up with a way to simply end one game and return to it later, I decided a more permanent solution would be beneficial overall, especially now that I see so clearly that games can last so long. Because of this, I'm introducing the Dimensional Stones. And so... im gonna leave it at that till next time. :) Enjoy the mystery of what is soon to come.

This build also features a cool new idea i've been wanting to do since day one, but after talking to MessedCoast (Tx!!) I really put the pieces together on how i wanted to accomplish it. Basically you now drop a flag on a planet before you start planting seeds on it..... it answers a few issues i was struggling with but most fluffy is the fact that it gives you a reason to call a planet home. Especially now that you can easily find it on a map.

Here's what I did:

Changelog 0.153

  • GAMEPLAY: On powerdown, send the powerup out of your body.
  • GAMEPLAY: Removed powerups from Vaccuumdragons. the whole point of them giving you powerups was to counterbalance the fact that they easily take them away. now that powerups pop out of you… poof.
  • GAMEPLAY: Before you can plant seeds, you must first place a flag.
  • GAMEPLAY: Placing a flag names the planet.
  • GAMEPLAY: Made Minimap available by default.
  • GAMEPLAY: Planets on minimap only show if you've planted a flag. (Starts out empty but can be populated)
  • GAMEPLAY: “Buying” minimap is now called “Upgrading”.
  • GAMEPLAY: Upgraded minimap shows unvisited planets. (as it did in all subsequent updates)
  • GAMEPLAY: However, now you can hover over planets on minimap to show the name.
  • GAMEPLAY: Upgraded Minimap also shows details on the planets. (Bases on the planet, # of required plants, amount of health available)
  • CONTROLS: Massive Improvements to Jumping & Jetting.. I hope you like.. feedback welcome as it sort of changes some things up. I got rid of the big gravity changes cuz honestly i feel like it SUCKED.
  • CONTROLS: Ultranova now can be fast-triggered from F button without using your menu.Open to suggestions on the best key for this if F isnt working.
  • INTERFACE: Setup interface for super mysterious ultra dimensional time portals.
  • OCD: Speed up the fading of the title screen transitions.
  • OCD: Speed up the fading of the pause transition
  • BUGFIX: Fixed bugs with Navigator NPC.
  • BUGFIX: Make sure if planet is resized, remove scenery.
  • BUGFIX: Fixed magical floating helmet on costumes.
  • STORY: Set name of hermit planet...
  • BUGFIX: Fixed seeds growing when talking to old man.
  • BUGFIX: Unable to talk to MacAphelion
  • BUGFIX: Sword wrong spot on robot.
  • BUGFIX: Much better Title, Option and Pause screen control. Rewrote from scratch, yo! Works flawlessly with Gamepad now.
  • BUGFIX: Robot Costume make sure arm is in front of face.
  • BUGFIX: Set default highlight option when opening menu.
  • BUGFIX: NInja appearing in space.
  • BUGFIX: Worm boss not ‘ending’ properly.
  • BUGFIX: Tejon Towers not working??
  • BUGFIX: Ninja loses immunity after plant finishes.
  • BUGFIX: Wrong objects disappeared after bringing numberball to old man. (Sorry Joe, my heart seriously broke when you lost the chunk of metal. O_O )
  • BUGFIX: Able to swing sword whilst croucheth
  • Plus a bunch more little bugfixes which i did so fast i forgot to log it. :P

GAMEPAD FIXES
Some important changes were made to how gamepad plays. Honestly, i apologize if this messes with anyone who was used to the old controls, but I really feel this makes more ‘sense’ with jumping / jetting and movement on the left and full gun operations on the right. the key difference too is that the right stick no longer auto-fires since it fundamentally wouldnt work with the plasma weapon or sword which are able to be charged up.

What i did instead was make it so the right stick simply aims your weapon, and you can fire it using the Right Trigger or Shoulder button. So you can still autofire, it just means you have to hold down the trigger/shoulder button. That way when you have a charge-able weapon, you can still just hold down the button to charge (as otherwise its just shooting one bullet per press). and then release the trigger to shoot the charged shot. It might take some getting used to if you’ve been playing primarily with GamePad, but im actually really happy with how it all feels.

If i have time before launch, Ill make an option with some different control schemes but if i dont have time it is something i’d like to do at some point in the future, so don’t sweat if it’s not your cup of tea…. tho give it a chance and i think you’ll dig it.

  • CONTROLS: Jump & Jet needs to happen with A & LT same was as it does with mouse.
  • CONTROLS: X & RT = SHOOT & Charge
  • CONTROLS: Make sure doesnt run while shooting if using X to shoot.
  • CONTROLS: Quick button! Y is Ultranova.
  • CONTROLS: Select opens / closes map.
  • BUGFIX: Massively Cleaned up Title / Options Menu code.
  • BUGFIX: Pushing B on NPC shouldnt bring up menu.
  • BUGFIX: Plasma shot shoots too fast.
  • BUGFIX: Plasma shot doesnt charge
  • BUGFIX: Bug where Holograms trigger Ninja Costume Scene