Im still prepping the final boss / final ending sequence. But i have some bug fixes implemented here, in addition to a score leaderboard. The scores will be reset once the game launches out of early access, but for now, huge props to Reise for her/his killer scores.
There are still a couple known bugs showing up when using the Dimensional Stones, working on those too and should have a fix for the next build.
Changelog 0.175
- NEW FEATURE: Simple high score page. Shouts out to Reise holding it down. :) This will be reset when the game launches in full.
- OPTION: Low quality graphic option.
- STORY: More Messages when collecting the Stones.
- BUGFIX: Big Al Boss Music Wasn’t Playing
- BUGFIX: Angry Boss music wasn’t playing.
- BUGFIX: TimeBombs not working properly (going inside planet)
- BUGFIX: Fixed Powerups sticking to you when you get hit.
- BUGFIX: Some Stone Messages not appearing.
- BUGFIX: Final weapon not setting correctly...
- BUGFIX: Delay on Angry Boss too Large
- UI: Improved number font legibility slightly (i hope!)
- UI: Added a “No HUD” option.
- PERFORMANCE: Reduced image memory usage by 1/3.. curious how this affects performance.. does the game run better for anyone? Does it look bad/worse?
- BALANCE: Holy crap too many robots and eyeballs spawning late game. WHY DIDNT YOU TELL ME!!! Oh maybe because everyone died before getting there and thought it was normal :) Sorreeeeeee
- BALANCE: Eating Egg fills energy no matter how much its upgraded.
- BUGFIX: Showing egg or object to the hermit only works once until you drop it and pick it up again.
- BUGFIX: Could get stuck dropping egg on old man then pickup up while on him.
- BUGFIX: Heart sizing / disappearing issues.