All servers were brought offline to apply the latest patch. Most are already back online.
NOTE: Controller users should confirm their settings in the Main Menu before playing as there are additional controller fixes in this build.
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New – Features
Awarding/Tracking of MVP (Most Valuable Player)
- The player with the highest score on the winning team will be designated as MVP for the match
- MVP stats have been added to the steam tracking system
- MVP stats are now displayed in the player’s Profile Statistics page and Leaderboard
Match Summary display
Added a display that appears at the end of the match, showing relevant statistics for the match and local player.
Server Config Defined “Ban Time” for Kicked Players
- Added a variable to Dedicated Server config to allow setting a time that players kicked using voting (VTK) or by admin kick will not be able to rejoin the server
- Added messaging to game so kicked players who try to rejoin will be informed of the temp ban
The VTK Messages are:
- On initial kick. [LOST CONNECTION]
- On rejoin attempt after kick and during the server specified time limit. [TEMPORARY KICK BAN]
Animations (WIP):
Transitioned to the new Animator’s assets which contains a significant amount of framework corrections and sets the foundation for future work. Most of this initial work will not be noticeable to players. Almost 400 animations were retargeted, a new skeleton was created and all characters retargeted to that skeleton. One broken character was worked on and reimported.
NOTE: The volume of retargeting involved could disrupt some animations so please report any new issues you see ingame related to animations.
Changes:
- Added Dive 2 Prone animation when triggering prone stance while running forward
- Tweaked equipment throw so wrist action is less prominent
- Hand placement in animations for weapons/equipment tweaked, more work to come as IK for hand placement is yet to be built, coded and enabled
- Minor tweak to jump, more to follow
Bugs Fixes and Other Changes:
Bug Fix 254 – “Continued Fire While Planting”
Issue:
If firing an automatic weapon when holding an action button, such as bomb planting/defusing; the ammo in the existing clip would continue to be consumed even though the character is no longer firing
Bug Fix 255 – “Controller Acceleration Behaves Opposite from Expectation”
Issue:
- Lowering the Acceleration Option for controller sticks increases acceleration; rather than reduces it
- The slowest allowed acceleration is too fast, and cannot be reduced
How it works now:
- When lowering RS Accel slider, RS stick responds w/ SLOWER movement when making small movements
- When raising RS Accel slider, RS stick responds with FASTER movement when making small movements.
- At any time if you make large movements with RS Stick, it will respond with Full Force. This is intended.
Bug Fix 157 – “Unable to Choose Action When More Than One is Available”
Issue:
- When attempting to hold the Action key (F by default) and simultaneously hitting Use Next/Previous (Q/E by default); the middle-displayed action to player would be executed upon pressing the Action Key instead of allowing the player to scroll through available actions
- The desired behavior is that the Player can scroll Left/Right of available actions when more than one is present, such as choosing to dance on dead body while having the option to also pickup dropped weapons
Bug Fix 256 – Mic icon stays active when player leaves game
Issue:
- In certain situations, such as a player using the mic while leaving a game (as reported in bug tracker); the other players still see the talker notification in their HUD indefinitely
- Other scenarios have been reported such as during certain interactions with the in-game inventory
Change:
- Mic transmission now automatically terminates after 5 seconds
- Stop mic transmission during key events, such as leaving the game
UI Modifications (WIP):
Controller Navigation in Menus
- Transitioned UI elements to a model that will eventually allow for full navigation via controllers
- This is still a Work In Progress and will be updated throughout coming patches due to the amount of time required to build the navigation
Armory Improvements:
- Updated Armory Background
- Implemented new Armory Background in the "Main Menu Armory", where none existed before
- Improved Armory Lighting of character at Main Menu, Lobby Armory is still a WIP as box reflects too much lighting on character in some maps. WIP
- Changed character's idle animation WIP—character needs reworking as does skeleton before this will be complete
- Added dance animations preview to Armory
Profile Stats:
- Addition of new backgrounds on stats pages
- MVP Awards stats tracking added
Temple map Changes:
- Lighting change pass to improve in game lighting and remove reflection from players.
- Light added in stairway leading to waterfall which was too dark.