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Patch Notes 2.8.6.10 - 28 November 2016

All servers were brought offline to apply the latest patch. Most are already back online.

NOTE: Controller users should confirm their settings in the Main Menu before playing as there are additional controller fixes in this build.

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New – Features

Awarding/Tracking of MVP (Most Valuable Player)

  • The player with the highest score on the winning team will be designated as MVP for the match
  • MVP stats have been added to the steam tracking system
  • MVP stats are now displayed in the player’s Profile Statistics page and Leaderboard

Match Summary display

Added a display that appears at the end of the match, showing relevant statistics for the match and local player.

Server Config Defined “Ban Time” for Kicked Players

  • Added a variable to Dedicated Server config to allow setting a time that players kicked using voting (VTK) or by admin kick will not be able to rejoin the server
  • Added messaging to game so kicked players who try to rejoin will be informed of the temp ban

The VTK Messages are:

  • On initial kick. [LOST CONNECTION]
  • On rejoin attempt after kick and during the server specified time limit. [TEMPORARY KICK BAN]

Animations (WIP):

Transitioned to the new Animator’s assets which contains a significant amount of framework corrections and sets the foundation for future work. Most of this initial work will not be noticeable to players. Almost 400 animations were retargeted, a new skeleton was created and all characters retargeted to that skeleton. One broken character was worked on and reimported.

NOTE: The volume of retargeting involved could disrupt some animations so please report any new issues you see ingame related to animations.

Changes:

  • Added Dive 2 Prone animation when triggering prone stance while running forward
  • Tweaked equipment throw so wrist action is less prominent
  • Hand placement in animations for weapons/equipment tweaked, more work to come as IK for hand placement is yet to be built, coded and enabled
  • Minor tweak to jump, more to follow

Bugs Fixes and Other Changes:

Bug Fix 254 – “Continued Fire While Planting”

Issue:

If firing an automatic weapon when holding an action button, such as bomb planting/defusing; the ammo in the existing clip would continue to be consumed even though the character is no longer firing

Bug Fix 255 – “Controller Acceleration Behaves Opposite from Expectation”

Issue:

  • Lowering the Acceleration Option for controller sticks increases acceleration; rather than reduces it
  • The slowest allowed acceleration is too fast, and cannot be reduced

How it works now:

  • When lowering RS Accel slider, RS stick responds w/ SLOWER movement when making small movements
  • When raising RS Accel slider, RS stick responds with FASTER movement when making small movements.
  • At any time if you make large movements with RS Stick, it will respond with Full Force. This is intended.

Bug Fix 157 – “Unable to Choose Action When More Than One is Available”

Issue:

  • When attempting to hold the Action key (F by default) and simultaneously hitting Use Next/Previous (Q/E by default); the middle-displayed action to player would be executed upon pressing the Action Key instead of allowing the player to scroll through available actions
  • The desired behavior is that the Player can scroll Left/Right of available actions when more than one is present, such as choosing to dance on dead body while having the option to also pickup dropped weapons

Bug Fix 256 – Mic icon stays active when player leaves game

Issue:

  • In certain situations, such as a player using the mic while leaving a game (as reported in bug tracker); the other players still see the talker notification in their HUD indefinitely
  • Other scenarios have been reported such as during certain interactions with the in-game inventory

Change:

  • Mic transmission now automatically terminates after 5 seconds
  • Stop mic transmission during key events, such as leaving the game

UI Modifications (WIP):

Controller Navigation in Menus

  • Transitioned UI elements to a model that will eventually allow for full navigation via controllers
  • This is still a Work In Progress and will be updated throughout coming patches due to the amount of time required to build the navigation

Armory Improvements:

  • Updated Armory Background
  • Implemented new Armory Background in the "Main Menu Armory", where none existed before
  • Improved Armory Lighting of character at Main Menu, Lobby Armory is still a WIP as box reflects too much lighting on character in some maps. WIP
  • Changed character's idle animation WIP—character needs reworking as does skeleton before this will be complete
  • Added dance animations preview to Armory

Profile Stats:

  • Addition of new backgrounds on stats pages
  • MVP Awards stats tracking added

Temple map Changes:

  • Lighting change pass to improve in game lighting and remove reflection from players.
  • Light added in stairway leading to waterfall which was too dark.