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Patch Notes - Release 2.8.4.9 - 22 October 2016

A new Patch has been released. Make sure you have downloaded the patch before joining!

(use verify or restart Steam if you do not see the download start)

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This update introduces some new features and changes to existing ones. It also includes the 2nd pass for enhancements and improvements from the September patch. Usually second passes come a few patches later but the team was able to address this one quickly thanks mainly to the usable feedback provided by some members and the detective work of our testing group.

Given the wishes expressed by the community for extreme flexibility in input selections, the framework released in September for inputs had to be rebuilt once again but we believe the results will end up being worth the effort.

WARNING: As these changes affect INI files it is strongly recommended that members run a verify after downloading the patch.

  • Right click on game,
  • Select Properties,
  • Go to Local Files tab, and
  • Click on Verify integrity of game cache and let the process run until complete.

New/Updated Features:

Action Animation Cancellation:

  • Planting & Defusing bomb now requires holding the action key while the action is being performed. Releasing the Action key will cancel the current action and allow the player to have control
  • Visual indication of progress added for those actions that require holding the Action key to complete

Animation Changes:

  • Beginning work on Skeleton & Mesh corrections--Characters should no longer have a misaligned left leg/bowed knees

Improved Kill Feed – Additions:

  • Headshot indication in Kill Feed
  • Satchel Death indication in Kill Feed
  • Satchel explosions are suicides for all victims (no kill or tk points awarded to planter)
  • C4 Kill indication in Kill Feed
  • Credit for kills or team kills to the planter for C4 Explosion Deaths Bridge). Player will be penalized for TeamKills
  • Kills from Explosions (Factory Bridge) now show up in the Kill Feed
  • Kill feed display for deaths by falling
  • Suicides deduct from player score

New Player Statistics Added:

  • H-Hour now will track player statistics for HeadShots, Suicides and Bullet Hits.
  • These stats are visible in the Main Menu/Profile interface for the player. Due to space concerns, these entries have not been added to the Leaderboard stat display. Hit Accuracy is now displayed in the player’s Profile interface. Note: Since “Bullets Hit” is a new value, players’ Accuracy value will be exceptionally low without SOF resetting the stats. Accuracy is dependent upon both bullets fired and hits. We are not planning a stat reset at this point as development is still underway and this reset would affect Early Access players who would lose all other point scores.

Security Changes:

  • Added “DefaultInput.INI” to the list of locked “core” files.
  • Given the nature of this file, how the Input UI relies on consistency of its entries and the fact when we move to Shipping Builds these files will not be editable, it was decided to protect the file now.
  • Any modifications users require that cannot be accomplished within the game interface, should be applied through the “Input.ini” file that can found under the user’s “Saved” folder.

2nd Pass to Content added in September Patch:

Movement System Changes:

  • Strafe and backward speed slightly increased per community feedback
  • Improved controller input handling for movement and look
  • Proper control across all peripherals (controller/mouse) for movement and look input when in Scope or Binoculars
  • Reworking of the Turn speed so that players across various hardware and input setups have consistent and desirable results

Camera Shake Effects:

Changes:

  • Weapon firing shake effects have been further reduced per community feedback
  • Grenade effects have been further reduced per community feedback
  • Bug 250 Fix: Corrected issue where all players experiencing nade shake effects in certain scenarios (zero quadrant of the map explosions)

New:

  • Mild Camera Shake effect when player takes damage has been added Camera Shake effect around Satchel explosions has been added

Input Settings UI:

Changes:

  • Bug 233 Fix: Adjusting Mouse/Controller Sensitivity values now takes immediate effect
  • The “Fire” buttons on controllers are no longer “Bound” to each other, and no longer require to be assigned to an Axis (Analog) button per community feedback
  • Bug 245 Fix: Spectate Actions (D-Pad Left/Right by default) on controller, are now functional
  • Bug 155 (282) Fix: Arrow Keys can now be assigned to KB actions
  • Bug 252 Fix: In-Game Options for input settings now reflects changes made (if any) while in the previous Lobby Input Options

New:

  • Existing Key/Action assignments can now be “cleared” per community feedback
  • Increased available actions that can be assigned to Controller input
  • Added “Advanced Settings” option for Mouse and Controller Stick Axis configuration. This allows the player the option to tune both the X & Y axis either together or separately (advanced)
  • Added KB Binding Actions for Look Up & Down
  • Spectate Action has been added to Keyboard Bindings, and is “Bound” to the Lean Left/Right keys, as with Controllers. This also means that Mouse Left/Right clicks will NO LONGER change Spectated Character

General:

Changes:

  • Bug 246 Fix: Auto Spectate will now be canceled if player manually changes to another player first
  • Bug 248 Fix: When “Find You” is checked on the Leaderboard display; the player’s entry is now brought in to view
  • Bug 251 Fix: Going to the player’s Profile Stats no longer flash displays the Leaderboard