Updated servers tonight with some fixes that address some of the first pass content from our last patch and a few extra tweaks for improved graphics and some other requests.
Changes in the Hotfix:
Tuned down the shotguns
Tuning for Shotgun damage was adjusted to balance effectiveness given the introduction of KnockBack animations. Intent is to find better balance for this weapon.
Changes to Grenade trigger of KnockBack
Increased damage amount needed before grenades cause KnockBack
Bug Fix (277): Grenade Throw fix
Fix in for unexpected bug from last patch where Grenade would drop at players feet and not explode.
Unified Controller Stick input settings display
Improved UI logic to auto recognize "Look" stick and apply settings accordingly. This removes the need to adjust Left/Right sticks which caused issues with movement when the wrong settings were changed.
Deadzone values are applied to both sticks equally.
Fine tuning of action logic to prevent button spamming
Reports were received where spamming the door open/close actions would "lockout" the ability to turn for some players until they performed some other action, such as going prone and getting back up
To prevent this, enhanced timings of various logic involved in setting player control within the animation framework was done
Tweaks to graphics setting
Tweaked streaming settings to address texture popping from maps