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Patch 3.0.14 Release & Server Downtime

Taking the servers down to update and release the latest patch. Strongly suggest restarting Steam, letting the download of game and DLC complete before trying to rejoin the servers. Also, strongly suggest running a verify of your game cache beforehand just to be safe as there are many updated DLC maps in this one and one brand new one.

Right-click on H-Hour in your Library.
Select Properties.
Select the Local Files tab.
Click on Verify integrity of game cache and let it run until complete.

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Patch 3.0.14

New Features!

First pass introduction of Death Animations

NOTE: Death animations only apply to deaths while on the ground. If the player is in the air, ragdoll animations will play.

Known Issues:
Not Game Breaking – Death animations need to stay in the capsule to respect physics & collisions. On those occasions when they do not, the Character can fall through terrain (slopes) and meshes (stairs, buildings, etc). As the death animation, is a vast improvement over the former ragdoll effect, we are implementing and will address in a future patch. The corrective work is significant.

First pass introduction of new Prone Crawling:

  • When in prone, character will now adjust to the slope of the terrain when crawling forwards or backwards.
  • This gives a more natural look for characters moving along terrain, and also prevents their legs/arms from going through ground/objects that are uneven
  • It will aid in preventing people from sniping behind peaks (such as on rooftops) or being able to half bury their bodies in to sloped surfaces behind them

Known Issues:
Not Game Breaking – Character may not be able to "break over" the top of "steepish" stairs going forward in prone or they may get stuck on irregular shaped stairs. Players should just change stance when this happens. Workshop Mappers may wish to adjust their stairs, adding appropriate blocking volumes to allow freer travel on those that cause issues.

UCR GUI Rotation and Options (first pass)

This feature is not completed, so there are some limitations, but it will ease UCR creation for users

  • Players can now customize their map rotation within the UCR GUI
  • Players can also set the options for Friendly Fire, Vote To Kick, and Controller Only

Known Issues:

  • Rotation lists/options are "reset" when returning to the UCR creation screen, and have to be rebuilt, this will be addressed at a later time.
  • Map lists may contain old entries from maps that are no longer available on the player's system. This is due to the "caching" nature of the engine and will be looked into a better solution later.

    WorkAround: When players see map entries that are not valid (such as old workshop maps that are no longer available), they will need to delete their "Game.ini" file from within the H-Hour's "Saved" folder.

    • In your Steam Client Library, Right Click on the H-Hour Game and choose Properties
    • Go to the "Local Files" tab and click on Browse Local Files
    • In the Windows Explorer window that opens, dig in to the following path:
    • HHourGame\Saved\Config\WindowsNoEditor
    • Select and delete the file named "Game" or "Game.ini"
    • If you see a file named "DefaultGame", DO NOT DELETE IT! You are in the wrong location.

    Updated Features:

    Second pass was completed on Ladder Animations to improve and fix the following along with reported bugs:

    • Can look to left without falling off while dismounting
    • Increased speed of ladder slide descent
    • Hands now wrap around ladder on slide
    • Character hand in animations moved closer to ladder
    • Bug(403): Hands have been closed on ladder
    • Bug(421): getting off ladder no longer goes to the right when dismounting

    Networking changes were implemented so the 90 FPS Cap could be removed.

    Modification to Steam Voice system to reduce backlogging of voice packets

    Additional MVP selection logic was added to address the event of a score tie

    Set GamePad (controller) default Sensitivity and Acceleration values to 50% based on community feedback. This setting is a better “beginning” position for new players to tweak from.

    Adjusted all Dance Animations to allow players to cancel during the animation by moving their character

    Factory:

    • Additional FPS and lighting change tweaks were completed
    • Corrected some UV mapping issues on meshes
    • Corrected material settings for wood flooring

    Other Bug Fixes:

    • Bug(410): Character "Stutter" when turning while idle
    • Bug () Screen “Stutter” for some players when server is full
    • Bug(408): Fixed binding for GamePad (controller) walk button not working in Controller-Only servers

    DLC Content:

    Updates to:

    • Desert Raid by SelflessOne
    • Himitsu Temple by Mr_Q_Blaze
    • SandGlow by NewyBond
    • Sub Rosa by SelflessOne

    New!

    HarshWoods by Mojoe