I will be rolling through updating servers starting at 9 PM EST. It usually takes me 30 minutes max to get them all done so watch for them going down and then make sure you get the latest download by restarting Steam.
Reminder that this will overwrite your saved data with the defaults so if you have special loadouts assigned to the slots, you will need to go into Armory and reset your preferred loadout before joining or by using “I” when the round starts.
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Patch Notes 25 November 2015
This week’s patch introduces the new Extraction game mode and the redesigned Sismis map for this mode. We wanted to get this in your hands so were unable to complete all fixes and adding all content. Those will follow in next week’s build. Caveats for the patch are as follows:
- There is a transient client crash that seems to affect a small number of our testers in their first round of play and then disappear with re-entry into the game after the crash. This will be worked next week and a hotfix issued if it becomes apparent it is not a one-time event; otherwise the fix will be with next week’s patch.
- HQ announcements specific to Extraction will be in the next patch.
- There are a few tester reported bugs we were unable to get to and they will also be fixed in the next patch.
As always for a new feature, we will be reviewing community feedback and bug reports over the coming weeks and adjusting as needed.
New/Adjusted Features:
Redesigned Sismis:
Sismis has been completely redesigned:
- Buildings have been moved
- Roadways changed to remove the map end to end road line of sight previously seen
- More pathing has been added to assist in game flow
- New spawn points for both teams
- New assets added to buildings including things such as new panels and pillars in the church, more clutter/garbage around the areas, privacy screens and metal beds in the Apothecary, etc.
- New ramps to provide additional accesses to roofs and buildings
- Doorways removed to improve passage and not restrict hostage movement
Extraction game mode added to Sismis:
- Game mode includes three hostages that can be directed to follow or to hold position. They stay with the commanding player until they die or receive a command from another player.
- Game requires successful extraction of two hostages by SOF unless Terrorist are responsible for death of hostage, then one extraction will record the win.
- Terrorist win if time runs out before extraction.
- Points are deducted for killing the hostage.
- Points are added for extracting the hostage.
- Terrorists spawn away from hostage site to encourage using both defensive and offensive play styles.
- Extraction point added to map and mini map indicator shows locale.
- New framework was added for hostages to allow distinct behavior, actions and cleanups from those used for players.
