I will be rolling through updating servers starting at 315 EST. It usually takes me 30 minutes max to get them all done so watch for them going down and get then get the latest download.
_________________________________
Patch Notes 10 October 2015
This patch is primarily about introducing our newest map and game mode, Temple and Breach respectively. We had an insane pace going on in the studio this week. The devs were fixing content all day and into the evenings. For 4 straight days we saw late afternoon/early evening game builds with the testers up late at night hunting and reporting bugs. Dev Tester turnout was exceptional and allowed them to do an excellent job checking every nook and cranny and trying every imageable glitch to make sure their bug reports came in fast and furious. That attention to detail and willingness by everyone involved, devs and testers, to work so hard has allowed for work that should have taken weeks to be compressed into a short window.
Lighting within the map still requires the devs attention. They have done a temporary lighting solution in the interim to enable us to release, though it is a little hard on performance. If you have FPS issues, use the Graphics Options to turn your Shadows to Low until optimization is complete next week.
Also we ran out of time for getting in fixes for all of the bugs reported so there still are some to be found. Despite this, we think the community willbe happy by how complete our latest map is for an initial release.
We also slipped in a few improvements and bug fixes.Following is our list of new and adjusted features for this week's patch.
New/Adjusted Features:
Temple:
- Added Temple to our maps, rotations and configs. Available in both dedicated servers and created games.
- Added the Breach game mode.
- Added Breach point.
- Added C4 plant and explosion.
- Added destructible Objective.
- Included bomb to destroy objective.
- Added bomb will kill friendlies so be careful!
Global changes:
- Changed round start Inventory selection menu to add a from a 10 second timed close along with the "leave the zone" close.
- Changed C4 plant and door open/close action to prevent interruption of animation.
Fixes:
Fixes to the NVG in Factory to address reported bugs for flashbangs not affecting view and the NVG overlay not going away after death/respawn.
