I will be rolling through updating servers starting at 11:15 AM EST. It usually takes me 30 minutes to get them all done so watch for them going down and then make sure you get the latest download by restarting Steam.
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Patch Notes 30 January 2016
This patch includes the second pass for the Armory, adding the ability to select different characters and options for those characters. There are also a few fixes for grenades/flash/smoke equipment to allow for more distance and assign a higher priority to these actions on the server.
New/Adjusted Features:
Armory:
- Each side now has three distinct characters to select from.
- There are now four dances to select from for your character.
- Other option slots have been added for camo, hats, and glasses to allow for the intro of these at a later date.
To change your character:
- Access Profile from the Main Menu.
- Select Armory.
- For each side, SOF and Terrorist, select Edit Appearance to open the options available for selection.
- Click on an option to see the available selections, e.g., characters and dances.
- Press the Accept button to set the chosen selection.
NOTE: Plans are to add Armory to the Lobby in a future patch.
Factory Windows:
Some of the windows in Factory now allow exit of the character through them. Where exit would likely result in death, the window is still blocked.
Grenade Bugs:
Distance bug:
Nades and other such equipment were disappearing when thrown beyond a certain distance. Now fixed so you will see improvement in distance for your throws.
Slow nade bug:
Net priority for nades/smoke/flash was increased to speed up processing. This equipment is managed server side so your ping or internet speed can affect the speed you see the object. Adjusting the priority should help most players as this action will have higher net priority than others. A larger fix would be required to build a process to extrapolate this action based on individual connections and this will be looked at when time permits.
SaveData process rebuilt:
To address the issue with new Armory content, the devs added a process to generate a new SaveData# file and to then call that new file when there are changes. This should resolve many issues members experienced with new content when no deletion of the old file or manual setup of Armory was done.
