Servers are offline while we update them with our latest patch.
As explained in our previous patch notes, Stats and Achievements have been reset so they reflect the latest changes in our ranking formula. Everyone will start fresh on day 1 of this new day for H-Hour.
We will be closely monitoring the game over the coming week to see if further bugs are identified.
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Patch Notes 3.6.0
New Features:
Credits Option on Main Menu:
- Game Credits added and Data Tables populated
- Kickstarter Donor Credits added and Data Tables populated
- Music queue created to play random track selections during viewing of credits
Startup Movie:
- New Startup movie created for game release
Controller Option:
- Scope Sensitivity UI slider added for controllers
Servers:
- Finalized Local Area Networking (LAN) capability for the game server
- Game can now be hosted through User Created Rooms, Dedicated Servers and LANs
NOTE: LAN sessions still require each player to be logged on to Steam to pass the pre-game Steam Owner Authentication check.
Updated Features:
Ranking System:
- Final fixes/changes to the proprietary Competitive Ranking System for H-Hour.
- Corrected logic issue when assessing the top player score used in Player Contribution calculations
Note: Stats and Achievements have been reset for the final time to include these changes and to coincide with the full release of the game on Steam.
Menus:
- Menu cleanup completed to reflect final release content
- Correct issue with Server Browser "Refresh" button that could in certain situations cause UI to freeze
Tweaks to Lucky:
-Removed cloth dampening on lucky webgear
UCRs:
Allow UCR Host to drop bomb
Macro Exploit:
- Dive to Prone animation adjusted to prevent key spamming/macro use to gain speed advantages
Workshop Content
New Maps:
Citadel
by newybond
CrossRoads
by PoisonCobra
Ruins
by Hype
Revised Maps:
Damitha
by newybond
- Work on consistency of explosive components and their reset
FishHook
by newybond
- Scale of map more like original map
- Change scale of some buildings
- Change building materials
Offshore
by Hype
- Downscaled water post processing volume so it would not interfere with Armory loading screen
Snowfall
by newybond
- Add a new climbable roof on the right cabin
- Opened cabin on high mountain left (from SOFs)
- Changed blocking volumes on trees to smaller volume to avoid blocking shots beyond bounds of trees
- Add Extra rocks on the ground for hiding purpose
- Add smoke particle on roofs
SandGlow
by newybond
- Add more ladders to climb on buildings
- Add a few more blocking and hiding objects, on the floor and on some buildings
- Add a few more stones to have a walk path on high pilars.
Sujo
by newybond
- Changed to new bushes and grass material
- Add new props to look better
- Add a few ceiling lamps to see better in some shacks
- Add Normal to some materials to have a better visual appearance
- Add Water Physics to water pools on the ground
- Add Wood Physics to wooden floor in Terrorist house