Servers are down as we update for release of the latest patch. This patch includes fixes to high priority bugs, map load player drops, those crash conditions on servers that were identified from the last patch and adds updates for controllers and animations.
If you have issues after loading this patch, try a file integrity check (right click game, Properties, Local Files and Verify button). If you are still having issues, rename your Saved folder under HHourGame, start H-Hour and reset your Options.
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Updates:
Quick Select 1 & 2 have been combined into a single controller button:
Tapping the Quick Select controller button (Left Shoulder by default)?is now used to assign the slot for Quick Select 1 when in the Radial Inventory Menu during. Tapping the button during gameplay will switch to the assigned inventory slot.
Holding the button briefly will now assign or switch to the Quick Select 2 item. This allows QS implementation to only take up a single controller button, and frees the original left trigger button for other uses.
There is now a setting under controller input options that allows players to manipulate the "hold time" between 100-500 ms (default is 250ms)
Feature Request (672): Controller - Guns Hot (no weapon fire) :
Player can activate guns hot on controller by partially activating controller analog button (IE Left/Right Trigger buttons)
Animations
Additional work was done on animations for stance polish, however, with the need to release the patch to address crashes, not all of the cleanup was completed so this is not a finish state, more will come in next patch
Updated Bolt Action Reload
Bolt action rifles animations on shot fire were polished
Feature Request (673) - No blend animations while turning in lean:
We have begun adding hand keyed, turn-in-place while in lean stance animations. This work is in its preliminary phases. Currently only Rifl_Stand_Lean have been implemented. Additions to FR (673) will continue until all stances for each weapon set have been completed.
Bug Fixes:
BF(025, 422): UI Scaling issues on resolutions with different aspect ratios from 16:9
All UI elements maintain their 16:9 designed ratio, regardless of selected resolutions. This means that the elements will remain in view, but depending on the selected resolution, it may be possible to see "background" game or map rendering that would otherwise be hidden when using 16:9 resolutions.
BF(315): Random Underhand Grenade throw with rapid "full power" (left mouse click) after throwing an underhanded grenade (from right mouse click)
BF(621): Live nade ordinances are no longer dropped when killed while holding for throw
BF(658): Unable to throw repeat grenade if pressing fire button within 1 second of throwing a previous grenade (regardless of how long the fire button is held)
BF(660): Player seems too high off ground
BF(661): Turn in place animations are not lined up with idle stance
BF(662) Camera position moves at every round/match start
BF(659): Lean gun placement is off
BF(663): Players getting kicked back to main menu during map traveling due to failure to load map assets within the default set timeframe
NOTE: This can be caused by multiple reasons, we've worked to find solutions to issues identified so far where we can facilitate the map load, but some instances may continue depending on cause/map. Load times are impacted by many factors including hardware, map size and errors within workshop maps as well. Any errors found have been reported to workshop map makers for fixes.
BF(664): Identified Server crashes post 3.5.4 release
BF(668): Double Tapping action key will show bomb plant progress timer without actually planting the bomb
BF(669): Unable to assign controller "Face Button Bottom" to action mappings
Also applies to Left/Center/Right mouse buttons
Known Issues:
First Shot Weapon Twitch
On the first shot of the round your character will appear to point gun in the wrong direction. This will happen with both rifle and pistol. This only happens on first shot at round/match start so we recommend you shoot once at the beginning of the round to avoid the bug happening during a gunfight. We are investigating the cause.
