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Server Downtime & Patch Notes- 01 September 2016

I will be taking the servers offline at 745 EST to rollout the latest patch for everyone.
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Patch Notes Release 2.8.0.14 - 01 September 2016

This patch focuses on a first pass of some of the core gameplay features identified for delivery on our Trello board RoadMap. These changes will affect how players play the game so it is important you make yourself familiar with what was added to avoid surprises. For inital launch, all optons will be set to on and we will assess how these features are used before deciding whether to leave them on for all or some servers or disable on all. Please be respectful of your fellow players and make use of these features wisely.

We have also addressed some of the known bugs that affected gameplay and made many changes to the existing UI/HUD. For the full list of changes/additions see below. I added some quick snapshots of a few of the changes so our PS4 crew can see for themselves without having to wait on a stream. Enjoy!

Added Kick feature for Idle players

  • Players are automatically kicked after they have been idle for a combined time of 1.5 times the Round time
  • For example: In a 5 minute round game, a player would have to be idle for 7.5 minutes.
  • This time is only tallied while the player is alive and in-game (lobby time and while dead do not count towards idle time) server. Meaning it carries across rounds and maps on the server.
  • Once a player moves location, their idle time is reset to 0

New Voice feedback features and modifications

  • Visual feedback elements of talking players added to game HUD, nameplates, and lobby
  • Corrected issue that prevented unmuting of players
  • Players can now be muted/unmuted in game using the new “Team Actions” selection from the In-Game menu
  • Corrected issue where “speaker” icons did not display on all players in lobby
  • Added “Mic Up” sound cue when a player hits their Push-To-Talk (PTT). This is only audible to the talking (local) player.

Bomb Carrier feedback

  • Satchel icon is now visible next to the carrier’s name in the Score Menu and their nameplate
  • Satchel icon is only visible by teammates

    IMAGE: Satchel on Scoreboard

    [img=https://sofstudios.com/Art2015/2016pics/content/satchel.jpg]

    Friendly Fire can now be enabled or disabled on the Game server

    • Friendly kills will deduct from the player’s score
    • This feature will be carried over into the UCR interface at a later time
    • Auto Kick for excessive Friendly kills will be implemented at a later time
    • Abusing this feature will result in it being disabled

    Vote to Kick players can now be enabled or disabled on the Game server

    • When enabled, players can vote to kick team mates using the new “Team Actions” selection from the In-Game menu
    • Minimum team player count of 3 is required to use VTK
    • Depending on player count, 2/3 to 3/4 majority is required to kick a player
    • Team notifications are displayed In-Game HUD for VTK activity
    • This feature will be carried over into the UCR interface at a later time
    • Abusing this feature will result in it being disabled

    IMAGE: Team Action Menu Selection. Inside menu teammates are displayed and can be muted or VTK. Also shows styling changes for minimap and fire selector

    [img=https://sofstudios.com/Art2015/2016pics/content/teamactionsmenu.jpg]

    Audio Changes

    • Ambient Wind in Sismis and Wolfrun should no longer be in “stereo”, this more accurately reflects how these sounds would appear in reality

    In-Game Visual Changes

    • Minimap has been reduced in size and color added to indicator elements
    • Color added to the Fire Rate icon in the weapon info HUD
    • Kill Feed has been moved to the left side of the screen
    • “Talker” Feed has been placed where the kill feed was previously located

    UI changes

    • Background art added for all menus
    • Color scheme changes applied to menus
    • Background art added to Armory (WIP)
    • Lighting changes for in-game and profile armory (WIP)
    • The Menu Button countdown timer (such as the wait delay for switching teams, or selecting “Ready”) now updates properly whether or not it is visible.

    IMAGES: New styling for Menus and the Ingame Armory

    [img=https://sofstudios.com/Art2015/2016pics/content/ui1.jpg]

    [img=https://sofstudios.com/Art2015/2016pics/content/ingamearmory.jpg]

    Bug Fixes

    • Temple – fix for a little known hole in the upper left tunnel (fondly named “Unicorn” or “Knuckle”) on Terrorist side. This hole had allowed players on the Terrorist side of the tunnel to be able to shoot players at a specific place inside the tunnel
    • Factory – briefcase trigger has been adjusted to prevent players from triggering the bridge explosion outside of the detonation room.
    • Change during match start that hopes to correct an issue where players could load in to the game without any weapon loadout. This requires the volume of our public players to help determine the effectiveness of this change.
    • Major change to weapons pickup framework to correct a bug where (In respawn rooms), a weapon picked up from a dead player would disappear from the character when the dead player’s body was removed from the world.