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Server Downtime & Patch Notes 3.1.2

Servers are offline being updated and will reopen as soon as complete. This is another large update of new and updated content for everyone along with many bug fixes and some network adjustments.

We have now completed a full tuning and rating of all weapons and once again, request community feedback on overall balance of the weapons. Goal was to keep the weapon class differences without creating a situation where any one weapon would command the game. Each weapon was tuned to be useful for its intended purpose and ballistics model (close combat vs long range fire fights, etc) without becoming a slave to realism. This is a video game and we want it to be fun, not frustrating.

The team will be monitoring streams, playing the game and reviewing community feedback over the coming weeks so we can identify needed changes and finalize weapons. We ask that you be constructive and clear in your feedback. We cannot do this without you, so please provide any relevant feedback you may have in detail to help us understand your thoughts!

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New Features

News Feed:

Dynamic display of information to players via a new feed panel on the Main Menu
Hovering over this panel with your mouse to stop scrolling

Bolt Action Sniper Rifles:

3 new high damage, single shot, bolt-action Sniper Rifles have been added

Customize Weapon Limits in Servers & UCRs:

Dedicated servers and User Created Rooms can now limit weapons based on class
Changing loadout items in limited rooms will not alter your default armory selections which return on entering a non-filtered room
If you join a room with weapon filtering, you will see a notification to this affect
Your saved loadout is separate and will return once you join an unfiltered server/room

Audio Output device Change from in Game (limited to Main Menu selection):

Players can now change their default audio playback (output) device while at the Main Menu in game without needing to restart

Updated Features

New and Updated Animations:

Increased speed of all J2C animations
Improved Wall Up & Shoulder J2C appearance
Corrected fluidity with Vault Over Obstacle motions
Enabled J2C Vault Over & Vault Level to scale with movement speed
Controller players will notice this the most, whereas KBM players are limited to full run/walking speeds
Reduced character jump velocity. Enabled J2C through Temple Windows given the reduced jump height and adjusted official maps to reinstate intended jump locations.
New/Improved jump animations for rifle, nowep and pistol
Improved Ragdoll animations so disabled "Death Animations
Added Fall loop and hard landing for long falls

Enhanced exploit prevention measures:

H-Hour's self protection and exploit detection systems have been expanded to cover more compromise methods
Players using tools such as "ReShade" will no longer be able to run the game, and should remove such applications
In the event that a legitimate application is identified as an exploit attempt, visit the SOF Studio Forums for instructions on providing the studio necessary information to address the conflict

Weapons Tuning:

2nd Pass on Rifles
1st Pass on SMGs, LMGs, and Sniper Rifles (including scope sway
Pistols- adjustment to one which had very low dmg rate
Weapon Ratings were updated across all classes

Updated Hostages:

Skins, Meshes, Animations

Updated Menus/UI/HUD:

Background images updated for all menus to new theme "world”
Buttons added/updated for appearance
Fonts resized, both messages and menu text
Hud elements for chatbox/compass downsized slightly based on feedback
Upgraded official map loading screens with additional art

Other:

Updated Armory Dance icons to reflect updated character models
Unified texture settings for HUD & In-Game icon graphics due to reported varying resolution quality of these elements

Bug Fixes

027: Prioritized action tiles
042: Long delay after planting PMN before able to switch to another weapon
055: Allow Crouch stance changing in water volumes
058: Black Name plate in following round if player dies during round cool-down period
312: Players auto unmute when another player joins the server
471: J2C not working on SOF Temple (center of cat walk)
472: J2C on North Side path walls (near Double breach doors) fails to move to top (falls back to ground)
487: Game Menu cannot be accessed in NV, Binocular, Scope views
500: Increase Server Browser Ping Column Width
536: Hostages can get stuck on beach near the walkway (ramp) by light house
541: Crouch + Lean + Moving, player does not resume normal crouch movement speed when lean is released
549: Lean & Move while in crouch returns camera to center
553: Unable to shoot players in the head (or other outer extremities) while they are leaning
554: Last Man Standing fires twice
556: Holding Selection button in Weapon Wheel, automatically selects entry from sub-wheel
558: Fixed issue causing messages in logs related to Score Menu
559: Score menu remains visible if held through Match end (not related to dual HUD overlay issue which is related to spectate)
560: Fall Loop after vault Level animation no longer occurs
XXX: Left hand on Grach not in correct location
562: Weapon wheel will stay on screen after match end and remain into lobby of next map.

Workshop Maps:

New:

Night Stalker by Hype
Reaper by MikeC

Updated:

Sujo by Newybond
-Sunset behind SOFs
- A bit lighter
- Airstrikes added

Kadesh by MikeC
- Fixed landscape LODs
- Decreased the overall map size by ~50% (FPS increase)
- Increased night brightness by ~15% (community feedback)
- Added ambient weather sounds
- New Motel Blg

Cryptic by Harry62
- Altered terrorist spawn.
- Added tunnel 16 in place of terrorist short tunnel.

Catacombs by Wolf
- Added J2c in terrorists base, dock and to some open windows
- Added ladder on building near SOF spawn building.
- Added Aurora Borealis
- Added birds
- Fixed map boundary breaks
- Added doors
- Audio adjustment (Wind)

Sub Rosa by SelflessOne
Light bloom fix , player feedback