We are issuing a Hotfix today to deal with some bugs that were introduced with our large Patch this past week. We are also, including some new content and a few animation tweaks for everyone. Servers will be offline while the update is migrated. Please restart Steam and allow both the game and DLC downloads to complete before playing.
The team wants to express their appreciation to our Early Access players for their continued support in testing and reporting the bugs that can be introduced with these large framework changes we must undergo while finalizing the game content for H-Hour. A small team such as ours does not have the luxury of access to the variety of hardware that our playing community brings to bear while playing. We understand bugs can be both funny and frustrating and truly appreciate your patience, constructive feedback and assistance in advancing development.
Please ensure you report any bugs you find using our bug reporting template, available on our forums or steam hub. We appreciate your efforts in helping us improve H-Hour. Green up!
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Hotfix Patch Notes - 3.0.39
NEW- Spectate adds Weapon, Fire Mode & Ammo info
Spectated players HUD elements for Weapon, Fire Mode and their ammo and clips are now displayed when you spectate them.
Animation Tweaks/Additions
- Lean shot blocked added for pistol and rifle stances.
- Fixed stationary jump when holding throwables.
- Fixed neck bend on jump.
Fixes from Patch:
- HUD shows inaccurate count of available grenades (includes Smoke & Flashbangs), mostly seen when equipping nades in more than one inventory slot.
- HUD not updating when picking up grenades from fallen players.
- Unable to use grenades (if original inventory is depleted) after picking up grenades from fallen players.
- Controller players are unable to properly throw grenades with an analog button (Right Trigger by default).
- Messages regarding Vote To Kick events are not displayed to players though action is taken.
- Rapid throwing of regular grenades (mouse left click) sometimes causes short throw.
- Player not resuming "aiming" when firing/leaning after exiting "shot blocked" situations.
- Tweaks to weapons and sound.
Official Map Updates
Cove
Removing ghost references and fixes to blueprints and Mat/Inst with invalid references to prevent player disconnects on load.
Workshop Maps
NEW:
- HarshWoods
- Catacombs
- Cryptic
- Suspense
UPDATED Features/Fixes:
- Desert Raid
- Empire
- Port
