Servers are offline while we update them for the latest patch. As there are updated workshop maps as part of this release, please ensure you get the game update and the dlc update to avoid any issues. Running a verify after the initial download will ensure you have all content and is recommended.
Right click on game
Select Properties then Local Files tab
Click on 'Verify integrity of game cache" and let it run till complete.
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Patch Notes 3.0.30
New Features:
Introduction of 5th Official map - "Cove' by SelflessOne
--current game mode is Extraction, other modes will be considered based on community test results
--dev team conducted extensive testing on map to fix issues prior to release, identify J2C, breach points, ladder placements and deliver a fully playable map
--now available for community feedback and suggestions
Rank Limiting
Servers now have the ability to set min and max rank level for play
Appropriate messaging added to inform players when their connection is denied due to rank limiting
User Created Rooms
Added "Respawn" enablement field to UCR interface
Notes:
-will only run respawn mode on those elimination maps setup to run respawn
-can be set "on" with a range of maps and will play non-respawn or respawn when appropriate to the maps in user list
Removed non-operational "Spectator" related fields from UCR interface
Updates:
Player Camera issues:
Major overhaul of player camera system to prevent camera "bounce" and camera clipping into character when against objects or during scenarios where camera was blocked from movement. This specifically addresses the following bugs:
Bug(497): Players can look too far upwards when in prone, causing camera clipping issues with character body
Bug(197): Camera "Jitters" when an obstacle is between the player and maximum follow camera distance
Bug(499): Character's head obstructs camera view with nearby obstacles behind player (Camera may also go in to player's head)
Messaging Improvements
Revised messaging framework to display most pertinent messages for the scenario to players. Less relevant messages now print to log instead.
Bug Fixes:
Bug(495): Players can switch weapons while on ladders by using Prev/Next Weapon commands
Players can no longer switch weapons while on ladders
Bug(496): When viewing other players on a ladder, their whole character turns left/right instead of remaining attached to the ladder
Player's head now turn while on ladders (but not hands)
Bug (496): In "shot blocked" player movement when turning head is strange
Player's heads now turn while in "shot blocked", but not hands/shoulders (unless "gunshot" condition)
Bug (468): Factory - some surfaces sound like metal instead of wood or concrete
Physical material fixes were made within Factory to correct this
Bug(489): Corrected identified conflict with a specified game peripheral device driver (GSpy drivers)
Bug(332): Blood Splatter effects when not taking damage
Due to the nature of this issue, it will only be confirmed via the larger community playing on varying hardware and network conditions
Workshop Maps:
Blood Trail updates for lighting and Hostage extraction zone
Luceria updates for optimization, lighting
Sub Rosa update to remove doors