Releasing a smaller patch this morning containing current content we have completed along with some of the client crash bugs fixes. There are still a few crash scenarios under investigation and we will issue fixes when possible.
As always, please provide your feedback on features/changes so the dev team can continue improving the game for everyone. Thanks and enjoy!
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New Features:
Melee - Butt Stroke - First Pass
Players can now melee opponents with their primary weapon when close enough and while looking at the enemy combatant (cannot melee while prone, and must have primary weapon equipped)
Updates:
Fixed Server/Client Crash:
Events where a player falls out of the world, and other unhandled errors in relation to player deaths were addressed.
NOTE: This is not related to the crashes being reported when joining a server. These are still under investigation.
Character head movement
Reduced the amount the character's head will "look up" when crosshairs are on objects extremely close to the character
Hostage Action Cue
Improved handling of Hostage actions so easier for players to activate
Guns Hot Logic
Improvements to "guns hot" logic for when it is and is not triggered
Client Log Warnings
Addressed various warning entries seen in client logs to prevent instability
UCR Updates
- UCR Custom Rotation entry selections can now be moved up/down within the map rotation list
- UCR prefix set for all user created rooms
Map Loading Screens
Created new icon for H-Hour Official Maps & added to all Studio map loading screens to help new players identify official vs workshop maps
Bugs:
Bug(433): FIXED Player loses control of character when breaking door open/close animation, such as by reloading