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March 9 - Patch

3/9/17 - Notes

General Fixes
• Various map fixes
• On occasion, players who have the R-VN, Axe, or UDM in a loadout would no longer have access to the weapons if a host migration occurs. This has been fixed.
• Added the R-VN, UDM, and Axe in Epic Gun Game
• Fix for the Epic UDM doing too much damage in TTDM. This now matches the same damage rules as sniper rifles in TTDM.
• Fix for some users receiving the ‘weapon_graitonsuper_wm’ error after the last update
• Type-2 (AR mode) – Slight increase to the fire rate and a decrease to ADS recoil
• Type-2: Slight increase to hip fire spread when in akimbo mode
• Volk – Increase to the 3 bullet hit kill range
• Titan – Slightly increase to the fire rate and an increase to the 4 bullet hit kill range
• KBAR – Slightly decrease to the 4 bullet hit kill range
• NV4 – Slightly increase to the ADS recoil
• R-VN: Increase to the 3 bullet hit kill range
• Widowmaker – Reduced delay between bullets within the burst
• DMR – Slight decrease to the ADS time
• EBR-800 (AR mode) – Increase to the 5 bullet hit kill range
• EBR-800 (Sniper mode) – Reduce ADS sway speed
• Howitzer changes: Explosion radius increased. Explosion damage more consistent. Damage to scorestreaks increased. VFX updated to better represent the explosion radius. Fixed a bug where the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface
• Steel Dragon - Reduced sprint out to fire time
• Fix for the Axe camo challenges not tracking progress
• Fix for an issue where it would take 6 shots to a player with a Blast Shield with the Howitzer in Hardcore
• Added the R-VN and UDM to regular Gun Game
• Uplink: Fixed an issue in Overtime where the goal VFX and team score would increment even though the scoring team lost the second round of overtime
• Taunt combo system added to the Winner’s Circle
• Fix for the Sage Phantom head not appearing correctly when viewing in 3rd persone the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface

**Rave in the Redwoods**
• Fixed a bug where mission rewards could show up incorrectly in the zombies menu
• Fix for a bug that would remove the icon a player had crafted if a host migration occurs
• Added 200 ranks and 10 new rank icons
• Added the R-VM and UDM to be unlockable for use via the Magic Wheel