**4/21/17**
• Adjusted attacking spawns on Breakout so defenders have a slight time advantage to the Bomb A site in Showers
• Various map fixes
• All Gestures are now unlocked in local play
• Adjustments to the reload speed of the VPR
• Shockwave adjustments: Reduced the upward and downward damage area. Outward radius of the damage area is not affected
**4/17/17**
General Fixes
• VPR adjustments:
Recoil and gun kick provide a little more consistency
Damage adjustments
Fixed a bug that would double up on hit markers
Increased clip/stock size
Decreased reload times
• Various map fixes
• Slide challenges: added a grace period to make slide medals and challenges easier to get
• Fix for the player being damaged by their own Shockwave while using Reactive Armor
• Disabling Gestures while in Phase Shift
**4/11/17**
General Fixes
• The KBS-Longbow and TF-141 inflict different amounts of damage, which is inconsistent when comparing the weapon damage stats for both weapons. This has been fixed.
• Fix for kills made with an energy weapon and fusion mag were not tracking for the Extended Mags prestige challenge
• Fixed an issue with kill tracking for the Blood Anvil “Ace” Mission
• Fix for the ‘Time Played’ column in the Combat Record barracks not displaying the unit of time
• Carpet Bomb challenge previously only tracked kills done by Scorchers. Progress may now also be obtained by using: Trinity Rockets, Bombardment, Warden, T.H.O.R, and AP-3X
• Fix for the countdown timer not appearing while in control of the RC-8 in Cranked
• Various map fixes
• Adjustments to Active Camo visibility: Active Camo will now be slightly more visible, mainly while in motion
• Fix for an issue where players entering an Infected match as a Synaptic so they don’t look like regular infected
• When firing from the hip with the VPR, the reticle would not appear red when close to an enemy. This has been fixed
• Shockwave Updates:
Increased non-lethal damage
Slightly increased non-lethal radius of Shockwaves performed from low and moderate heights
Slightly increased lethal radius of Shockwaves performed from moderate heights
Greatly increased lethal radius of Shockwaves performed from great heights
• Slide adjustments: Slightly reduced maximum initial slide velocity
• Adjusted Search and Destroys spawns on Retaliation when defending. Defender spawns were moved forward to facilitate faster times to the bomb sites
**4/5/17**
General Fixes
• If a player is in Phase Shift with another enemy and throws an Epic Axe (Headsman), the enemy does not take damage and the Axe will disappear. This has been fixed
• Karma-45 – Phobos/Deimos: now play the correct sound effects when firing with a silencer equipped
• Karma-45 – Deimos: Now correctly refills ammo when walking over another dropped Karma-45 on the map
• Various backend fixes and adjustments