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NEW GTGD S2 UNITY 2021

https://youtu.be/EEAUReXb9hw

Topics that will be covered:

  1. Setting up a new 2D project, understanding the interface and switching to Universal rendering.
  2. Setting up tilemaps and bringing in tilemap extras. Drawing simple pixel art (mostly because I'm no artist!).
  3. Understand how to use the tilemap tools and create animated tilemap tiles.
  4. Integrate Navmesh Plus and setup the player to use a navmesh.
  5. Integrate Cinemachine so the camera follows the player without me having to write any code.
  6. Understand sorting orders and how to effectively set it up without code.
  7. Create a day night system and change the light colour of the world as time progresses.
  8. Develop a construction system so you can place tiles and delete tiles.
  9. Save and load all your game information. You'll use PlayerPrefs for simple data, and Json for writing and reading more complex data to file.
  10. AI that responds to the time of day.
  11. Universal render pipeline post processing.