Today we are sharing an important technical milestone for Whispers of the Void.
We have completed a native standalone port of the entire public Steam demo for Meta Quest 3 and prepared a direct side-by-side comparison with the current PCVR build.
Our goal was not simply to make the game run without a PC. We wanted to preserve the atmosphere, visual identity, gameplay structure, physical VR interactions, environmental puzzles, combat, and spacecraft sequences of the original PCVR experience while adapting the project to standalone hardware.
The complete Quest 3 demo port includes:
• The full playable route of the public Steam demo
• Spacecraft controls and flight sequences
• Physical VR interactions and climbing
• Environmental puzzles
• Weapons, enemies, and combat encounters
• Portals, holograms, crystals, lasers, and other visual effects
• The same core progression and gameplay structure as the PCVR version
Reaching this point required extensive optimization work across rendering, materials, lighting, visual effects, environment complexity, memory usage, and overall performance.
The experience, tools, and technical solutions developed during the port will also inform future optimization work across the full game, including the continued development of the PCVR version.
The PCVR build shown in the comparison remains our visual benchmark. It will not be reduced to match the standalone version. Our aim is to make Whispers of the Void more scalable and stable across different VR hardware while preserving the identity of the original experience.
The Meta Quest 3 version shown in the video is still a work-in-progress development build. Platform release timing will be announced separately.
Thank you for following the development of Whispers of the Void and supporting the project.