Hey everyone!
We’re sharing a new gameplay clip featuring our current VR space combat/dogfight sequence in Whispers of the Void (UE5).
In this update, we’ve been focusing on:
• Ship handling & combat pacing (more responsive dogfights)
• VFX readability under fast action (clearer hits, projectiles, and feedback)
• Smoother motion for a more comfortable viewing experience
🎥 Watch the clip:
We’d love your feedback:
• Does the combat feel readable at high speed?
• What should we show next: more dogfights, different weapons, or a longer mission segment?
Thanks for supporting our Ukrainian indie team
— ByOwls