Hello, little deities, and welcome to the 5th monthly update.
This month has been intense in many ways, and though I've had less time than usual to continue development, I still managed to make some significant progress.
Last time, I talked about the updates to the faith system and the new rune-drawing system on the ground. Both seem to be working well, and this month I've continued developing these systems by integrating a UI that makes it easier to visualize the Power of Faith and Glory that the player possesses.
Power (the yellow sphere in the center) is the resource that allows you to cast miracles and runes. Faith is represented by the blue percentage bar, showing the contribution of faith from your citizens. The arrows, which can turn purple, indicate the trend of faith. Glory is another percentage value that tracks progress toward the next divine level.

I’m happy with the result—I don’t want to clutter the game with too much UI, so having all this information in a single spot seemed like the best idea.
In addition to this, I improved the weather system. You can now perform miracles to change various weather types. Plants react to the wind, and the snow system has been completely reworked. I’ve added clouds that grow, shrink, and change color, and added post-process effects to make the visuals darker during storms. I’ll improve it further in the future with sound effects and additional visual elements like thunder and lightning, etc.
(Sorry for the low quality, it is extracted from a larger video shot while using the engine, so it has a lower quality recording)
The rune and sign system has also been improved. Now, after drawing them, you need to confirm by drawing a circle around the rune to validate it or an X to cancel it.
I’ve made progress on quests and tutorials as well, and I’ve created a first draft of the cinematic system. So far, I haven't advanced much with the tutorials because I’ve been focusing on polishing what’s already in place. I hope to continue this work in November.
If I were to describe the current state of the game with a metaphor, I’d compare it to writing a book. It’s as if I have a lot of material ready, at least enough for a demo, but I still need to gather all the scattered pages and write the story in an organized way.
There are still two major features missing (which I’ll tell you about in the future), and there’s plenty of polishing and tutorials/quests to prepare. So, stay tuned and make sure you don’t miss any news.
And we'll finish with an update on the citizen rework: our 3D modeler Victor has completed the modeling of the new citizens. We just need to add more detailed and colorful textures, but they've already been integrated into the game.



As always, if you have any questions, curiosities, or suggestions, feel free to comment below ːsteammockingː
See you soon, and keep following us, little deities!
PS: You may have noticed I’ve updated all the screenshots on the Steam page. I’ll gradually update the entire page as development progresses. I’d love to hear what you think. Thanks again, everyone!
