Hello, little deities!
It’s been an incredibly busy month. At work I moved to a new department, and most of my mental energy went into learning the ins and outs of game-AI (not the kind everyone’s talking about lately, but the AI in videogames). On top of that, my personal life filled up fast with trips and summer activities I really needed.
Here’s what’s new:
Feedback implementation: I’ve rolled out several changes based on your last round of feedback.
New features from testing: A handful of essential features surfaced during our most recent tests—but so far that’s only about 30% of what I hoped to accomplish. I’ll be dedicating this final week of June exclusively to squashing bugs.
Most of these updates pave the way for a “Divine Vision Mode,” letting you flip into an all-seeing view that shows every citizen’s faith level, current tasks, and more.
I’ve decided to skip a formal June devlog, but don’t worry, updates will still drop in July and August. Testing will pick back up after the summer break so I can fully recharge and come back stronger.
Be good, and I’ll see you in the next update! 😉
