Servers will be unavailable from 10AM PT to 12PM PT on July 23 while we deploy our latest hotfix.
Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.
Challenge System
The Challenge system has been completely rewritten and now should consistently track progress
Dev Note: We will be auto-completing Weekly Challenges for Weeks 1-7 for all players to ensure that those who encountered issues can complete their Battle Pass as expected. Additionally, we are granting a bonus 500 Battle Pass Tokens to all players for your continued patience as we resolve the issues.
Bug Fixes
Ranked matches will be cancelled if a player fails to connect by the end of the first loadout selection
Improvements to bot backfill behavior
Fixed an issue where old shader caches would become corrupted and result in a large amount of stuttering
Fixed persistent stuttering in Battle Royale caused by new players being selected as the top player of the match
Fixed Firecracker detonations playing when joining (or re-joining) a game in progress
Map Updates
Bypass: updated Firecracker plant locations
Minor collision fixes across the Battle Royale map
Balance Updates
Holster Animation Times
0.2s->0.25s
All Weapons (except Heavy Pistols and Shotguns)
0.2->.3s
Heavy Pistols and Shotguns
Burst Pistols
Aeros:
Refire rate: 0.4->0.36,
Time between firing: 0.05->0.055
Base damage: 15->14
Meridian:
Time between firing: 0.04->0.045
Sabrask:
Refire rate: 0.38->0.26,
Time between firing: 0.07->0.065
Base damage changed: 17.5->16
Headshot damage changed: 22.5->22
Burst Rifles
Aeros:
Time between bursts: 0.39->0.36
Sabrask:
Time between bursts:: 0.27->0.26
Carbines
Aeros:
Time between shots: 0.32->0.3
Meridian:
Time between shots: 0.22->0.215
Sabrask:
Time between shots: .46 -> .455
SMGs
All
Damage dropoff rate decreased
Before: 0, 1500, 2250, 3000, 3750, 4500
After: 0, 1250, 1875, 2500, 3125, 3750
Sabrask
Base damage changed: 10.5->9.7
Headshot damage changed: 16->12.7
Shotguns
Aeros
Headshot damage changed: 7->6
Sabrask
Base damage changed: 17 -> 14
Headshot damage changed: 22->19
Heavy Pistols
Sabrask
Base damage changed: 30 -> 25
Headshot damage changed: 40->37.5
Attachment Updates
Extended Barrel on Shotguns distance decreased from .9->.95
Laser Sight spread on Shotguns increased from .75->.9
Equipment Updates
Sabrask Proximity Mine effect duration decreased: 2.5s->2s
Sabrask Smoke Grenade smoke time decreased: 10s->8s
Sabrask Smoke Grenade explode radius increased from 400cm->500cm when using Tuff Gear perk
Perks
Sabrask Tuff Gear Perk changed from increasing smoke time to smoke radius
Ability Updates
Sabrask Barrier Wall decay damage doubled
Sabrask Barrier Wall cooldown duration increased by 50%
The Lab
Enabled Marquee Selection feature on Keyboard & Mouse
Added new VFX assets to the Effects folder in the Catalog
Allow rebinding of the "Test" mode input for The Lab in the Settings > Input > Binds customization menu
Added various Lab specific input options in the Settings > The Lab menu, including:
Keyboard & Mouse:
Sensitivity
Look Inversion
Controller
Sensitivity
Look Inversion
Select/Deselect swappable with Fly Up/Fly Down
Camera Speed Up swappable with Camera Speed Down
Video
Field of View
Fixed portal wall frames becoming out of sync when scaled
Fixed collision issues on the Simulation Ledge content
Fixed some rare crashing caused by reaching object limits on controller
Fixed underwater spatial audio from triggering when shooting the water plane on the WetOcean Canvas
Fixed a number of shader issues/artifacts on some of the biome content blending
Fixed an issue where an object would not be scalable with the gizmo if it was previously scaled to zero.
Fixed single object snap scaling for Keyboard & Mouse. Mutli-object snap scaling fixes still in progress.
Fixed other minor text issues
