
New Playlist: Ranked Arena
Unlocked by earning 100,00 XP in any other playlists
Rise up through the ranks, from Bronze up to Champion
Compete across 3 modes: Splitball, Hotzone, and Firecracker
Earn exclusive weapon Charms and badges based on the highest rank you achieve each season
Stay tuned for more info on additional Ranked modes and adjustments in future seasons
New Unlocks: Weapon Mastery Skins
Prove your dedication by unlocking new, exclusive skins for every weapon
Fully level a weapon to unlock its Mastery Challenges
Complete a weapon’s first Mastery Challenge to unlock its Carbon skin
Complete a weapon’s second Mastery Challenge to unlock its Gold skin
Unlock 6 Gold weapon skins for a Faction to unlock the highest tier of Mastery Challenges which earn you Proelium skins
Even more Mastery Challenges and exclusive skins are in the works for future seasons
New Battle Pass: Season 1 Chapter 2
Unlock new rewards in the second Season 1 mini Battle Pass, including:
3 exclusive character skins
11 exclusive weapon skins
An exclusive portal skin
Multiple emotes, sprays, charms, player card banners, and player card titles
500 Splitcoin + 60 Proelium
The Premium Battle Pass will cost 500 Splitcoin (roughly $4.99 USD).
As a reminder, your Battle Pass tokens are not reset between Chapters. If you didn’t complete the Chapter 1 Battle Pass yet, you’ll still be able to unlock that content over the rest of the season.
New Takedown Map: Simulation Anomaly
Battle Royale
Added a “Last Man Standing” announcement which plays when you’re the only one alive on your team
Added a new Point of Interest to Glacier
Added invisible walls around the outer bounds of each biome to prevent flying out of bounds
Arena
Added the ability to rejoin a match in progress after leaving or being disconnected
Reduced the number of rounds in Arena Quickplay matches from 5 to 3
Ranked Arena will remain 5 rounds with Sudden Death
Added and adjusted a number of portal walls on Bypass
Balance Changes
(Aeros) Rush Ability
Now also grants immunity from debuffs, such as stuns or slows, while the ability is active
(Meridian) Phasma SMG
Reduced the speed at which shots grow by 50%
Reduced the maximum size of shots by 20%
Dev Note: Because the Phasma is not a hitscan weapon, its projectiles grow as they travel. These changes make it slightly harder to hit shots at longer ranges without impacting the weapon’s performance at close-range or overall damage
The Lab
Added Mirroring options in the Context Menu
Added new Sandbox building set to the Catalog
Added new Glacier biome set to the Catalog
Added Circular Portal Walls to the Catalog
Adjusted maximum launch distance on Portal Walls from 3,500 to 10,000
Added preview popup windows for Prefabs
Adjusted all Lightshaft type content cost to 10 budget
Updated some icons used for the Gameplay Volumes
Improved Portal Wall Validation to prevent more false positives
Fixed missing collision on Simulation Portal Cube 8x8
Added King of the Hill zones to all base canvases
Adjusted FlatEarth canvas barrier markers around the map to be better merged into the ground
Lowered default kill boundary on the WetOcean canvas to -6 meters to prevent objectives from resetting when touching the water
Added simple underwater post processing and audio effect
Fixed grouped/prefabbed objects from breaking when transforming
Fixed search functionality in the Prefabs tab
Improved controller navigation in several areas of the UI
Fixed various bugs with the UI, thumbnails, and displayed text
Bug Fixes & Improvements
Fixed an issue in Arena where a tied round would display as a win, despite not counting towards the number of rounds won
Fixed a visual bug in Firecracker that could cause the bomb indicator to appear over the heads of multiple teammates
Improved performance and reduced reduced hitching in Battle Royale
Improved the quality of Global Illumination in Battle Royale
Improved performance and lighting for all dynamic and distant objects like item pickups, players, and chest in Battle Royale and Onslaught
Fixed an issue where graphical artifacts could appear when swapping weapons
Improved the visual quality and rendering performance of items in the Store
Ice on Custom Maps is now slippery
Fixed a variety of graphics crashes


