Summary of Changes:
Art:
- Completely revamped cities (15+ new buildings)
- New City Starport
- New Small Starport
Core:
- Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered)
- All shaders ported to GLSL 1.4/1.5 and uniform blocks for big data structs like Lighting
- All Paragon rendering upgraded to the new renderer
- Tested for visual and stability bugs on intel, NVIDIA and AMD graphics cards
- New renderer ported to linux successfully. OSX WIP
Graphics:
- New shader-based antialiasing (FXAA)
- New tone mapping effect that includes: gamma, exposure, color balance and vignette
- New approximate irradiance diffuse/gloss lighting effect on all game models
Game:
- New camera freelook feature by default SHIFT + cursor keys
- New current mission feature allowing player to set a specific mission as current
- Extended mission system to include a variety of new states
- New ability to cancel active missions
UI:
- Mission info menu now includes Cancel mission button
- Missions list shows and allows setting of current mission
- Sector view shows destination of current mission
- Modified control system to allow more flexibility
- Added loading screen between main menu and game start
Fixes:
- Fixed issue with specular shininess being set incorrectly
- Lots of other small adjustments and fixes