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Alpha 9 Live

Summary of Changes:

Art:

  • Completely revamped cities (15+ new buildings)
  • New City Starport
  • New Small Starport

Core:

  • Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered)
  • All shaders ported to GLSL 1.4/1.5 and uniform blocks for big data structs like Lighting
  • All Paragon rendering upgraded to the new renderer
  • Tested for visual and stability bugs on intel, NVIDIA and AMD graphics cards
  • New renderer ported to linux successfully. OSX WIP

Graphics:

  • New shader-based antialiasing (FXAA)
  • New tone mapping effect that includes: gamma, exposure, color balance and vignette
  • New approximate irradiance diffuse/gloss lighting effect on all game models

Game:

  • New camera freelook feature by default SHIFT + cursor keys
  • New current mission feature allowing player to set a specific mission as current
  • Extended mission system to include a variety of new states
  • New ability to cancel active missions

UI:

  • Mission info menu now includes Cancel mission button
  • Missions list shows and allows setting of current mission
  • Sector view shows destination of current mission
  • Modified control system to allow more flexibility
  • Added loading screen between main menu and game start

Fixes:

  • Fixed issue with specular shininess being set incorrectly
  • Lots of other small adjustments and fixes