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Build #199 Patch Notes

Gameplay Fixes:

  • Weapons now stop firing when you are out of Energy.
  • Weapons may not be fired unless you have 2 cells of Energy.
  • Robokomododon's Jet VFX hooked up.
  • Head Tracking fixed - Right stick now moves head & aims primary weapons.
  • Ambient Head Tracking re-enabled.
  • Gigashark's weapon should render properly again.
  • Robokomododon's Belly Cannon now deals damage, and requires 2 cells of energy.
  • Robokomododon's Primary Weapon given proper range & collision.

Engineering Fixes:

  • None (Jason's week off.)

Weapons are still not finished - we're missing proper audio, HUD feedback, damage values, reactions, build-up animations, impact VFX, and proper collision shapes for our other monsters. But these changes should stop the worst abuses.

We're hard at work - this Tuesday (8/26) we plan to have a controller fix implemented - thank you all for your patience!

As always, please keep up the discussion & bug reports - we're relying on all of you to let us know what you want to see done first!