Gameplay Fixes:
- Weapons now stop firing when you are out of Energy.
- Weapons may not be fired unless you have 2 cells of Energy.
- Robokomododon's Jet VFX hooked up.
- Head Tracking fixed - Right stick now moves head & aims primary weapons.
- Ambient Head Tracking re-enabled.
- Gigashark's weapon should render properly again.
- Robokomododon's Belly Cannon now deals damage, and requires 2 cells of energy.
- Robokomododon's Primary Weapon given proper range & collision.
Engineering Fixes:
- None (Jason's week off.)
Weapons are still not finished - we're missing proper audio, HUD feedback, damage values, reactions, build-up animations, impact VFX, and proper collision shapes for our other monsters. But these changes should stop the worst abuses.
We're hard at work - this Tuesday (8/26) we plan to have a controller fix implemented - thank you all for your patience!
As always, please keep up the discussion & bug reports - we're relying on all of you to let us know what you want to see done first!