Gameplay fixes:
- New "build up" and "insufficient energy" sounds.
- Insufficient Energy HUD flash.
- Energy limiting in for many weapons. (Electric Pulse, Flaming Hands, Belly
- Cannon, etc.)
- Minimum energy set for primary beams.
- Beams now Build-Up properly
- Build-up indicator present (not tuned yet...)
- Beams fire at 2 different thresholds, depending on Build-Up.
- Magnarok, Komododon, Gigashark primary weapon colliders scaled properly.
- Gigashark's Electric Pulse now damages opponents.
Engineering fixes:
- Fixed rare end-of-game crash on results screen.
- Steam Workshop download integration finished.
We'll be uploading a few test-workshop skins shortly - you should be able to grab them right away! We're working on the in-game process of uploading mod resources - hopefully that will be in place for Tuesday's build.
We're also still deep in weapon-tuning land - lots of changes to the way weapons & energy work! This is a great time to jump into our discussion of how we should be using Energy strategically. Visit the forums - kaijucombat.com/community/