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Build #270 Notes (11/17/2014)

Our Tuesday & Thursday play sessions were VERY successful - we hope to continue seeing such great turnouts! The data & ensuing discussion led to a number of specific fixes - particularly the jump tweak & Charge input change.

Note that the previous Charge input still functions normally - you can tap Roar, then tap it again at the proper moment to Charge. But now you can simply press & hold the button to begin Charging - much simpler to describe! There can be tactical reasons to delay your Charge, but we'll leave that as an exercise for advanced players.

Gameplay Fixes:

  • Many animations cleaned up (Magnarok knockdowns, Robokomododon's Idle)
  • Robokomododon's Hop Back improved
  • Robokomododon's basic Chain attacks reduced in damage.
  • Robokomododon's fist collision spheres increased in size.
  • Robokomododon's two-fisted attacks updated with better collision timing.
  • Charge input adjusted - now simply press & hold roar to Charge!
  • Jump values adjusted - jumps are now slightly higher, to allow jumping over tall characters.