Big balance pass today!
Gameplay fixes:
- Ducking now reduces weapon damage by 50%.
- Victory & Knockdown animations should ALWAYS play when you are KO'd.
- Getup attacks now cancel charges.
- Increased L/R head firing arc.
- Prone monsters can now only be hit by overhead attacks.
Balance fixes:
- Komododon - Quick + Toward no longer freezes.
- Magnarok - light weapon damage increased.
- Robokomododon - Fierce + Down slowed by 16%.
- Robokomododon - Hops have more follow-through.
- Robokomododon - Fierce + Up slowed by 25%.
We're pleased to announce that games played has spiked sharply since our first update of 2015 - online matches reached their highest one-day levels ever of over 350! We've also had 30 new bug reports in the past 2-3 days, which is wonderful! Please keep playing, commenting, and helping us get KLB into fighting trim!
Note - in several animations (get up attacks especially) character tails are not animating correctly. This has the effect of making certain characters totally vulnerable while on the ground - which makes them very weak. We are working hard to address this issue.