Developer postOriginal post (opens in a new tab)

Build #261 Notes (11/4/2014)

Big update for combat!

Gameplay Fixes:

  • Bracing has been REMOVED from the game!
  • L-Trigger now causes characters to DUCK.
  • R-bumper (R2) now initiates a GRAB animation! (No effect - you can't
  • actually grapple yet.)
  • Many attacks now flagged as HIGH - meaning characters who DUCK are unaffected.
  • Charging characters are now less invulnerable than they used to be...
  • After a side hop, weapons may now be used much earlier.
  • Multi-hit attacks implemented. (Try Magnarok's Chain + Toward!)
  • Several overhead attacks not hitting prone opponents have been fixed.
  • Many attack animations improved / made effective. (Magnarok especially)
  • Robokomododon's Slide attack changed to a Stagger (was a Knockdown)