Big update for combat!
Gameplay Fixes:
- Bracing has been REMOVED from the game!
- L-Trigger now causes characters to DUCK.
- R-bumper (R2) now initiates a GRAB animation! (No effect - you can't
- actually grapple yet.)
- Many attacks now flagged as HIGH - meaning characters who DUCK are unaffected.
- Charging characters are now less invulnerable than they used to be...
- After a side hop, weapons may now be used much earlier.
- Multi-hit attacks implemented. (Try Magnarok's Chain + Toward!)
- Several overhead attacks not hitting prone opponents have been fixed.
- Many attack animations improved / made effective. (Magnarok especially)
- Robokomododon's Slide attack changed to a Stagger (was a Knockdown)