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Build #232 Notes (9/27/2014)

Gameplay Fixes:

  • Adjusted Komododon roar audio
  • Adjusted Robokomododon roar audio
  • Added stunned & shakeoff vocalizations
  • New charge footstep audio
  • Hooked up beam impact VFX for all primary weapons.
  • Added human-perspective director mode. Toggle with "H."

Engineering Fixes:

  • Fixed issue where AI player would remain during multiplayer matches.
  • Better background downloading of skins.
  • Support for Enter & Tab in login boxes.
  • Improved mixed mouse & other controls in menus.
  • Fixed network game errors which would ignore some online players (the dreaded "Not Ready" forever bug.)
  • Display on-screen errors for workshop skin issues.
  • More encryption for data sent between host and server.
  • Fixed issue where training mode would bring you to a phantom lobby screen.
  • Flush game events on new round - fixes the "opponent can fight before 'Ready' bug"!
  • Director mode can no longer be toggled with L-click on the mouse. Changed to R-Click.