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Build #232 Notes (9/27/2014)
Gameplay Fixes:
- Adjusted Komododon roar audio
- Adjusted Robokomododon roar audio
- Added stunned & shakeoff vocalizations
- New charge footstep audio
- Hooked up beam impact VFX for all primary weapons.
- Added human-perspective director mode. Toggle with "H."
Engineering Fixes:
- Fixed issue where AI player would remain during multiplayer matches.
- Better background downloading of skins.
- Support for Enter & Tab in login boxes.
- Improved mixed mouse & other controls in menus.
- Fixed network game errors which would ignore some online players (the dreaded "Not Ready" forever bug.)
- Display on-screen errors for workshop skin issues.
- More encryption for data sent between host and server.
- Fixed issue where training mode would bring you to a phantom lobby screen.
- Flush game events on new round - fixes the "opponent can fight before 'Ready' bug"!
- Director mode can no longer be toggled with L-click on the mouse. Changed to R-Click.