Developer postOriginal post (opens in a new tab)

Build #210 Patch Notes (9/3/2014)

Gameplay Fixes:

  • Major overhaul to weapons / energy / Build-Up system. (see below)
  • Weapons can no longer be hit by attacks.
  • Weapons now deal proper damage / reactions.
  • Weapon DoT now deals proper pushback & damage.
  • Cut jump recovery in half.
  • Increased forward jump movement speed in air.

Engineering Fixes:

  • Full Workshop integration now added client-side for uploading custom skins.
  • Added "none" reaction level for weapon DoT.

New Weapon system!

Press "Power" to begin weapon build-up. This costs 1 Energy Bar immediately.
If you release before building-up to 3 cells, you get a "weak" blast.
At 3 cells of build-up, a second Energy Bar is lost.
If you release after building up to 3 cells, you get a "normal" blast.
If you release after building up to 6 cells, you get a "heavy" blast.
If you do not release, you begin a "heavy" blast after 3.5 seconds. (.7 seconds later than if you released at the earliest possible moment.)

If you do not have at least 2 Energy Bars, you cannot begin to use your primary weapon.
Other weapon attacks may be used by pressing a direction + Power.