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Build #303 Notes (1/25/2015)

Gameplay Fixes

  • Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all.
  • Charge and Weapons set to different reaction classes.
  • Weapon knockbacks increased in many cases.
  • Weapons now affect prone monsters.

Balance Fixes

  • Robokomododon's Power + Away increased in damage.
  • Weapon damage reduced by 50% while monsters are Charging or Ducking.
  • Komododon's Quick + Toward (sweep) now functional.
  • Komododon's Fierce + Up (overhead) improved.
  • Robokomododon's extreme resistance to Explosive attacks has been removed.