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09/02/2015 - Patch notes on KLB Build #451

Attack Priority Update Patch!

Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development month on KLB - look for 3 more updates during September.

This patch totally revamps our combat priority system. We need a LOT of combat testing to make certain that it's working as intended - please read the notes below, and get playing! Your first game each day is worth 10 Kaiju Coins.

Engineering Fixes:

  • Attack Params now include combat type - associated with the button used.
  • Updated characters to include combat type states.
  • ATTACK PRIORITY CHANGES
  • Quick Attacks are no longer interrupted by Chain Attacks
  • Quick Attacks will not interrupt Fierce Attacks
  • Reaction Priority for Getup Attacks & Charges updated for more consistent behavior.
  • Charging now reduces all damage by half.
  • Ducking or Prone monsters take half weapon damage, but full damage from physical sources.
  • DEFENSE CELL CHANGES
  • Knockdown weapon attacks remove a Defense Cell.
  • Physical attacks on a Prone monster remove a Defense Cell.
  • Connecting with a Charge removes a Defense Cell.
  • Monsters with no Defense Cells take 150% normal damage from all sources.

Gameplay Fixes:

  • Komododon's Roar anim updated.
  • Komododon's Weapon fire anims updated.
  • Robokomododon's Roan anim updated.
  • Magnarok's Weapon fire anims updated.
  • Magnarok's Roar anim updated.
  • Komododon's Fierce_Basic, Power Down, Power_Toward, Power_Up,
  • Quick_Toward updated.
  • Roll anims fixed for Robokomododon and Magnarok
  • Fixed Magnarok's Charge audio
  • All Roar audio files updated to match new anims.

We have approximately one week for major feedback on these systems before the next patch. GO TO IT!