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Build #206 Patch Notes

Gameplay fixes:

  • New "build up" and "insufficient energy" sounds.
  • Insufficient Energy HUD flash.
  • Energy limiting in for many weapons. (Electric Pulse, Flaming Hands, Belly
  • Cannon, etc.)
  • Minimum energy set for primary beams.
  • Beams now Build-Up properly
  • Build-up indicator present (not tuned yet...)
  • Beams fire at 2 different thresholds, depending on Build-Up.
  • Magnarok, Komododon, Gigashark primary weapon colliders scaled properly.
  • Gigashark's Electric Pulse now damages opponents.

Engineering fixes:

  • Fixed rare end-of-game crash on results screen.
  • Steam Workshop download integration finished.

We'll be uploading a few test-workshop skins shortly - you should be able to grab them right away! We're working on the in-game process of uploading mod resources - hopefully that will be in place for Tuesday's build.

We're also still deep in weapon-tuning land - lots of changes to the way weapons & energy work! This is a great time to jump into our discussion of how we should be using Energy strategically. Visit the forums - kaijucombat.com/community/