One of the most requested features for the game has been a single player mode, so I decided I'd add not one, but four single player mini-modes! Play as your favorite character as you race against the clock to master relics, prove your platforming prowess, amass treasure, and reclaim stolen relics!

New Single Player Modes
- Mage: Relic Mastery - Start with a relic and progress through a (mostly) linear level that's built for that specific relic.
- Shadow assassin: Parkour Challenge - Progress through a (mostly) linear level without a relic. These levels largely revolve around general platforming skills, dodging traps, and non-grapplable surfaces.
- Pirate: Treasure Hunt - Collect all the coins in a more "normal"/non-linear level.
- Tomb Guardian: Relic Recovery - Chase after the stolen relics and return them to their proper owner.
10 challenging levels were added, with more coming in the future!
Other Updates
- Intrepid explorers have discovered a new relic - Windstrider Boots. Acquiring this relic will increase your movement speed.
- Adding new game changer options for adjusting respawn time, move speed, gravity, and max hearts (Per player), and one to hide player health.
- Since the max hearts Game Changer can be adjusted per-player, this doubles as a handicap option.
- Adding a new trap: Homing turret.
- Adding floating text when gaining/losing relics and picking up coins/diamonds, as well as options to disable these.
- Hopefully this will address concerns over new players not understanding what different relics do.
- Adding a 3-2-1 countdown timer at the start of matches.
- Adding an option to disable displaying the crown for players in the lead.
- Adding a coin bar UI element to show player coin progress vs max, as well as an option to disable it.
- The hope is that this provides players a way see who's winning and/or their own progress with a quick glance.
- Adding an option to disable the player face UI, to allow players to play without info on relics and/or coin progress.
- Fixing a bug that caused relics to teleport on the y-axis when a player died while grappling the relic.
- Capping the number of coins that can be spawned, just in case.
- Fixing an issue where coinsplosion coins could go crazy at low/high frame rates.
- Fixing a bug that made the player unable to double jump immediately if they picked up the wings of ascension relic while in the air.
- Updating some coin UI, including changing the color of the number of coins to make it easier to see at a glance.
- Adjusting how boulders handle rebounding to account for changes to gravity.