I originally used RPG Maker for game development but later switched to Unity, which offers more comprehensive features.
However, this also meant a steep learning curve. I initially assumed the engine would come with built-in systems like databases and save/load functions, but it turns out I had to implement them myself!
While working on Dragon Spirits, I realized it’s better to start with smaller-scale projects to minimize risks and avoid messy code.
Lately, I’ve been collaborating with an artist to develop small to medium-sized games with development cycles as short as a month or even a week, all to get more familiar with the engine.
Parody-style simulation game:
View game pageThrough this game, I got familiar with controller support and physics systems, though I’m still improving my data management skills.
Desktop pet:
View game pageA fun little desktop pet project I made to practice Spine animation transitions.
If you like them, I’d really appreciate it if you could wishlist them. Thanks a lot!
