Hi all,
Another Hotfix has been cooked up for all you fine Armellians!
Bug Fixes
- Fixed an NMA that can occurs when a Player selects their Ring or Amulet at the last few seconds of the Hero select screen. This would cause mismatches in Players stats across clients and subsequently usually result in combat getting stuck.
- Fixed an issue where the game would stall on the loading screen that could occur when accepting a Multiplayer invite for either Public or Private while being in a singplayer game.
Known Issues
- Some cards are not animating when in inventories/hands/card gallery.
- King's Declaration layering over the player's hero shelf.
- Missing particle on Signet/Ring unlock progression.
- Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
- A player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game, this however will not impact the game or lobby. (This is a visual bug only).
- Rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
- In-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game (unpausing and repausing can fix this issue). This only occurs during the introduction to Thane's Prologue.
<3
Lisy & the LoG crew!
